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author | mms <michal@sapka.me> | 2024-07-21 22:24:29 +0200 |
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committer | mms <michal@sapka.me> | 2024-07-21 22:24:29 +0200 |
commit | b828c0fe4deedebfe3ce686f2450a4f470294ef6 (patch) | |
tree | 4f86d65bc90aefc1ca9c04ee5bc06d32a31b6100 /content | |
parent | f133b2ec65cafa2d0ba3c974e09dd02f53b4ae65 (diff) |
feat: grim & body snatch
Diffstat (limited to 'content')
-rw-r--r-- | content/brain-rot/american-scifi/invasion-of-the-body-snatchers-1956.md | 49 | ||||
-rw-r--r-- | content/brain-rot/classic-games/_index.md | 9 | ||||
-rw-r--r-- | content/brain-rot/golden-age-games/_index.md | 22 | ||||
-rw-r--r-- | content/brain-rot/golden-age-games/grim-fandango.md | 115 | ||||
-rw-r--r-- | content/brain-rot/modern-games/_index.md | 3 |
5 files changed, 194 insertions, 4 deletions
diff --git a/content/brain-rot/american-scifi/invasion-of-the-body-snatchers-1956.md b/content/brain-rot/american-scifi/invasion-of-the-body-snatchers-1956.md new file mode 100644 index 0000000..e06f8cd --- /dev/null +++ b/content/brain-rot/american-scifi/invasion-of-the-body-snatchers-1956.md @@ -0,0 +1,49 @@ ++++ +title = "Invasion of the Body Snatchers (1956)" +author = ["Michał Sapka"] +date = 2024-07-21T22:22:00+02:00 +categories = ["brainrot"] +draft = false +weight = 3009 +image_dir = "brain-rot/screenshots" +image_max_width = 765 +primary_menu = "brain-rot-ascifi" +abstract = "My review of a meh horror" +image = "brain-rot/covers/invasion-of-the-body-snatchers-1956.jpg" +rating = 3 +[menu] + [menu.brain-rot-ascifi] + weight = 3009 + identifier = "invasion-of-the-body-snatchers-1956" ++++ + +_Invasion of the Body Snatchers_ is a 1956 film about a town that's being attacked by aliens. +However, the attack is not an all-out warfare, but instead slow replacement of town's folks. +Everything that makes us individuals is removed, and all that's left is a souless husk. +The body is replaced by a clone straight out of a pod, your memories are transferred - but your soul is gone. +It can happen to you! + +{{< rating 3 "invasion-of-the-body-snatchers-1956.jpg" >}} +Cover +{{< /rating >}} + +Yeah, it's a _commie_ horror. +Guess becoming part of a collective was the worst the authors could come out with. +I have not read the book, but the film let me down. +I saw it ages ago, and it was OK, but I remember very little. +Now I know why - the film is extremely forgettable. + +The idea of being replaced by an identical clone, that _is_ you but at the same time it missing what makes you human is very cool - in a scary way. +But the film does nothing with it. +Everyone in the town is slowly being replaced by _pod people_ and only our main heroes are fighting for their individual selves. +Even in the first act, where the replacement is just revealed, the characters don't show many emotions. +Hey, let's put this strange body on our pool table. +It will be good, don't worry about it. +There is no suspense, nor are there any interesting reveals. + +_Invasion of the Body Snatchers_ is a very basic classic horror. +It's not that it's old, as the same year we got _Forbidden Planet_ and _The Day the Earth Stood Still_ is 5 full years older. +But somehow, this film became a classic with endless remakes. +Technically, the movie is great - the acting, the effects. +But story-wise nothing stands out, nothing stays with you. +And I'm always in for the story! diff --git a/content/brain-rot/classic-games/_index.md b/content/brain-rot/classic-games/_index.md index 1da1e29..f19713c 100644 --- a/content/brain-rot/classic-games/_index.md +++ b/content/brain-rot/classic-games/_index.md @@ -9,10 +9,13 @@ primary_menu = "brain-rot" abstract = "My reviews of modern games" [menu] [menu.brain-rot] - weight = 3001 identifier = "classic-games-up-to-1995" + parent = "cgames" + weight = 100 +++ -{{< menu "brain-rot-classic-games" >}} +<menu> + Witcher -{{< /menu >}} + +</menu> diff --git a/content/brain-rot/golden-age-games/_index.md b/content/brain-rot/golden-age-games/_index.md new file mode 100644 index 0000000..78f72a9 --- /dev/null +++ b/content/brain-rot/golden-age-games/_index.md @@ -0,0 +1,22 @@ ++++ +title = "Golden Age Games" +author = ["Michał Sapka"] +date = 2024-07-21T22:15:00+02:00 +categories = ["brainrot"] +draft = false +weight = 3001 +image_dir = "brain-rot/screenshots" +image_max_width = 765 +menu_order = "name" +primary_menu = "brain-rot-gg-games" +abstract = "My reviews of games form the Golden Age" +[menu] + [menu.brain-rot] + identifier = "golden-age-games" + parent = "cgames" + weight = 200 ++++ + +{{< menu "brain-rot-gg-games" >}} +Witcher +{{< /menu >}} diff --git a/content/brain-rot/golden-age-games/grim-fandango.md b/content/brain-rot/golden-age-games/grim-fandango.md new file mode 100644 index 0000000..8dba17c --- /dev/null +++ b/content/brain-rot/golden-age-games/grim-fandango.md @@ -0,0 +1,115 @@ ++++ +title = "Grim Fandango (1998, 2020)" +author = ["Michał Sapka"] +date = 2024-07-21T22:03:00+02:00 +categories = ["brainrot"] +draft = false +weight = 3002 +image_dir = "brain-rot/screenshots" +image_max_width = 765 +menu_order = "name" +primary_menu = "brain-rot-gg-games" +abstract = "My review of the prequel" +image = "brain-rot/covers/grim-fandango.jpg" +rating = 5 +[menu] + [menu.brain-rot-gg-games] + weight = 3002 + identifier = "grim-fandango-1998-2020" ++++ + +Content warning: I am extremely biased. +Expect orgasmic sentences. + +There was no game company like LucasArts in their prime. +Between shovelling Star Wars games, they were the kings of adventure gamers. +They hired the best people, and they made the best games out there. +And _Grim Fandango_ is the finest example. +It is also my favourite game of all time. + +Manny Calavera is a salesman in a dead-end job. +He has no chance for promotion, unless he scores big. +And the odds are stacked up against him, as his boss despises him. +All good clients go to Domino! +Manny decides to play it all out and _steal_ a great client from Domino. +The trick here is that Manny is a travel agent at the Department of Death, selling travel accommodation to recently deceased souls. + +{{< rating 5 "grim-fandango.jpg" >}} +Cover +{{< /rating >}} + +The list of negatives is very short: two puzzles (cat races and bone grinder) are very challenging to deduct, but they match the setting. +A lot of adventure games fall into puzzles where the only way to solve them is by sheer luck, but it's not the case. +It will take some time to piece things together, but after that, it all makes sense. + +I first played _Grim_ in 1999. +The demo of the game, covering the first chapter, was added to a cover disc. +I played it on a loop, and up to this day I can recite all the puzzles and their solutions in order which they need to be solved. + +_Grim Fandango_ is a 2,5D game, so the backgrounds are pre-rendered, but all characters are real-time 3D. +And how glorious each of those dimensions is! +The art style of the characters is inspired by Mexican day of the Dead puppets, called Calaveras (like the main character!). +Since the hardware of the day was not ready for spheres, so the models are simplified. +The backgrounds, on the other hand, are full of details. +But above all, it is extremely atmospheric. +Land of the Dead takes a lot from Noir cinematography, but makes all the scenes uniquely _Fandango_. + +And the music! +The Mexican-jazz blend is fused with my soul. +Often I simply listen to it, even close to 30 years after release. +It hasn't aged a day, and it complements perfectly what we see. + +{{< image class="centered" alt="A skeleton looking down from a balcony at racing stadium" file="grim-fandango-1.png" >}} +Cat Racing becomes a problem +{{< /image >}} + +The voice acting is _perfect_. +Everyone did an astonishing job - be it Tony Plana as Manny ("Glottis, are you loco?"), Alan Blumenfeld as the demon driver ("Well, actually, it's mostly stock, with a few mods here and there...") to each passing characters in the smallest roles, like Milton James as a coroner ("We may have years, we may have hours, but sooner or later, we push up flowers"). +Having a great script surely didn't make the job any more difficult, but they seem so real! + +It all comes the high point of the game, the second chapter. +Here we spend some time in a port city, and oh what a city it is. +Up to this day, I have not visited a virtual place I'd love to visit more than Rubacava. +All the backgrounds, all the characters, all the puzzles. +They blend perfectly in a Casablanca-esque story, like no other. +Luckily, this is the longest chapter. + +After we leave the city, it never reaches the same level - but no other game did. +Saying that "sorry, your other 3 chapters are not as good as the greatest part of a game I've ever witnesses" is something all other games can only dream off. +They are still great, full of great locations and characters - just not _as_ great. + +And let's not forget the humour. +It's a LucasArts game, after all! +The game is hilarious, but in a way not many games tread. +It treats the characters and the setting seriously! +_Monkey Island_ is comical, but it never treats itself with any respect. +_Grim_ is different, as it's full of love towards the inhabitants of Land of the Dead. + +{{< image class="centered" alt="A morgue with deceased covered in flowers" file="grim-fandango-2.png" >}} +How to kill a dead person? +Cover with flowers! +{{< /image >}} + +I have yet to encounter any game that has _this_ exact combination of atmosphere, lovable and respected characters, and this much humour. +_Syberia 1_ is close - we visit desolated places inhabited by colourful characters, but it's treated with respect. +You learn about then, like them, and want to help them. +But it's not quite there. + +What Tim Shafer achieved with _Grim Fandango_ is nothing short of a miracle. +It is a perfect game - at least in my book. +So, of course, it flopped. +It was too ambitious to fit a sensible budget, and it was released when adventure games fell out of fashion. +Sort of like _Chinatown_ perfected Noir when Noir was a thing of the past. + +But, after the success of _Monkey Island_ remakes, _Grim Fandango_ got a chance to shine again in 2020. +A remastered version with better shading and 3D models (but the same backgrounds) was released on every platform. +It **is** a better version, so if it's still supported on your platform (screw you Apple), you can simply buy it and enjoy. +And even though I prefer the original tank controls, this version can be even played with a point&click interface. + +Ending this review, where I simply say that _Grim Fandango_ is the greatest game I've ever played, I need to say that it's a game that does not need a sequel. +Mind you, I'd buy anything that would allow me to spend even a minute longer with the characters, the story is finished. +We get a _perfect_ ending when I always shed a tear. +Adding anything to it, would only lessen it. +Just like we don't need a _Casablanca 2_, we don't need a _Grim Fandango 2_. +You don't reach such heights multiple times - everything needs to align. +We are lucky to even have such a marvel, as _Grim_. diff --git a/content/brain-rot/modern-games/_index.md b/content/brain-rot/modern-games/_index.md index 02a65a4..2f793a5 100644 --- a/content/brain-rot/modern-games/_index.md +++ b/content/brain-rot/modern-games/_index.md @@ -9,8 +9,9 @@ primary_menu = "brain-rot" abstract = "My reviews of modern games" [menu] [menu.brain-rot] - weight = 3001 identifier = "modern-games-from-2007" + parent = "cgames" + weight = 300 +++ {{< menu "brain-rot-modern-games" >}} |