diff options
author | mms <michal@sapka.me> | 2024-07-21 22:24:29 +0200 |
---|---|---|
committer | mms <michal@sapka.me> | 2024-07-21 22:24:29 +0200 |
commit | b828c0fe4deedebfe3ce686f2450a4f470294ef6 (patch) | |
tree | 4f86d65bc90aefc1ca9c04ee5bc06d32a31b6100 | |
parent | f133b2ec65cafa2d0ba3c974e09dd02f53b4ae65 (diff) |
feat: grim & body snatch
-rw-r--r-- | assets/brain-rot/covers/grim-fandango.jpg | bin | 0 -> 128483 bytes | |||
-rw-r--r-- | assets/brain-rot/covers/invasion-of-the-body-snatchers-1956.jpg | bin | 0 -> 2189728 bytes | |||
-rw-r--r-- | assets/brain-rot/screenshots/grim-fandango-1.png | bin | 0 -> 241433 bytes | |||
-rw-r--r-- | assets/brain-rot/screenshots/grim-fandango-2.png | bin | 0 -> 334542 bytes | |||
-rw-r--r-- | config/_default/menus.en.toml | 8 | ||||
-rw-r--r-- | content-org/brain-rot.org | 178 | ||||
-rw-r--r-- | content/brain-rot/american-scifi/invasion-of-the-body-snatchers-1956.md | 49 | ||||
-rw-r--r-- | content/brain-rot/classic-games/_index.md | 9 | ||||
-rw-r--r-- | content/brain-rot/golden-age-games/_index.md | 22 | ||||
-rw-r--r-- | content/brain-rot/golden-age-games/grim-fandango.md | 115 | ||||
-rw-r--r-- | content/brain-rot/modern-games/_index.md | 3 |
11 files changed, 379 insertions, 5 deletions
diff --git a/assets/brain-rot/covers/grim-fandango.jpg b/assets/brain-rot/covers/grim-fandango.jpg Binary files differnew file mode 100644 index 0000000..5bb93f4 --- /dev/null +++ b/assets/brain-rot/covers/grim-fandango.jpg diff --git a/assets/brain-rot/covers/invasion-of-the-body-snatchers-1956.jpg b/assets/brain-rot/covers/invasion-of-the-body-snatchers-1956.jpg Binary files differnew file mode 100644 index 0000000..b52ecef --- /dev/null +++ b/assets/brain-rot/covers/invasion-of-the-body-snatchers-1956.jpg diff --git a/assets/brain-rot/screenshots/grim-fandango-1.png b/assets/brain-rot/screenshots/grim-fandango-1.png Binary files differnew file mode 100644 index 0000000..46334a0 --- /dev/null +++ b/assets/brain-rot/screenshots/grim-fandango-1.png diff --git a/assets/brain-rot/screenshots/grim-fandango-2.png b/assets/brain-rot/screenshots/grim-fandango-2.png Binary files differnew file mode 100644 index 0000000..f3a91be --- /dev/null +++ b/assets/brain-rot/screenshots/grim-fandango-2.png diff --git a/config/_default/menus.en.toml b/config/_default/menus.en.toml index a022963..1e0cba8 100644 --- a/config/_default/menus.en.toml +++ b/config/_default/menus.en.toml @@ -179,6 +179,14 @@ [[brain-rot.params]] nonpage = "yes" +[[brain-rot]] + name = "Computer games" + weight = "40" + pageRef = "/a" + identifier = "cgames" + [[brain-rot.params]] + nonpage = "yes" + #brain-rot dune [[brain-rot-dune]] name = "Frank Herbert novels" diff --git a/content-org/brain-rot.org b/content-org/brain-rot.org index 8536228..8f2d133 100644 --- a/content-org/brain-rot.org +++ b/content-org/brain-rot.org @@ -2035,6 +2035,46 @@ But this very nicely matches the metaphor in the story. This, however, would not be made with modern sensitivity. +*** DONE Invasion of the Body Snatchers (1956) +CLOSED: [2024-07-21 Sun 22:22] +:PROPERTIES: +:EXPORT_FILE_NAME: invasion-of-the-body-snatchers-1956 +:EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :abstract My review of a meh horror +:EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :image brain-rot/covers/invasion-of-the-body-snatchers-1956.jpg +:EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :rating 3 +:END: + +/Invasion of the Body Snatchers/ is a 1956 film about a town that's being attacked by aliens. +However, the attack is not an all-out warfare, but instead slow replacement of town's folks. +Everything that makes us individuals is removed, and all that's left is a souless husk. +The body is replaced by a clone straight out of a pod, your memories are transferred - but your soul is gone. +It can happen to you! +#+attr_shortcode: 3 "invasion-of-the-body-snatchers-1956.jpg" +#+begin_rating +Cover +#+end_rating + +Yeah, it's a /commie/ horror. +Guess becoming part of a collective was the worst the authors could come out with. +I have not read the book, but the film let me down. +I saw it ages ago, and it was OK, but I remember very little. +Now I know why - the film is extremely forgettable. + +The idea of being replaced by an identical clone, that /is/ you but at the same time it missing what makes you human is very cool - in a scary way. +But the film does nothing with it. +Everyone in the town is slowly being replaced by /pod people/ and only our main heroes are fighting for their individual selves. +Even in the first act, where the replacement is just revealed, the characters don't show many emotions. +Hey, let's put this strange body on our pool table. +It will be good, don't worry about it. +There is no suspense, nor are there any interesting reveals. + +/Invasion of the Body Snatchers/ is a very basic classic horror. +It's not that it's old, as the same year we got /Forbidden Planet/ and /The Day the Earth Stood Still/ is 5 full years older. +But somehow, this film became a classic with endless remakes. +Technically, the movie is great - the acting, the effects. +But story-wise nothing stands out, nothing stays with you. +And I'm always in for the story! + ** SciFi from the Eastern Block :PROPERTIES: :EXPORT_HUGO_SECTION: brain-rot/eastern-block-scifi @@ -2273,6 +2313,7 @@ There was to be an American TV series based on /Roadside/. All that we got was [[https://www.youtube.com/watch?v=8Dts0rjp5V8][trailer]] which clearly shows, that it is impossible to make an Americanized version. In it, a shot of people saluting the stalker is shown, which is a complete antithesis of what the Stugatsky brothers are telling us. + ** European SciFi :PROPERTIES: :EXPORT_HUGO_SECTION: brain-rot/european-scifi @@ -2619,6 +2660,7 @@ CLOSED: [2024-04-14 Sun 18:10] :EXPORT_FILE_NAME: _index :EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :abstract My reviews of modern games :EXPORT_HUGO_PAIRED_SHORTCODES: img-r menu menu-info +:EXPORT_HUGO_MENU: :menu "brain-rot" :parent "cgames" :weight 300 :END: #+attr_shortcode: "brain-rot-modern-games" @@ -2628,6 +2670,140 @@ Witcher +** Golden Age Games +:PROPERTIES: +:EXPORT_HUGO_MENU: :menu "brain-rot" +:EXPORT_HUGO_SECTION: brain-rot/golden-age-games/ +:EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :menu_order name +:EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :primary_menu "brain-rot-gg-games" +:EXPORT_HUGO_MENU: :menu "brain-rot-gg-games" +:END: + + +*** DONE Golden Age Games +CLOSED: [2024-07-21 Sun 22:15] +:PROPERTIES: +:EXPORT_HUGO_CUSTOM_FRONT_MATTERH: :primary_menu "brain-rot" +:EXPORT_HUGO_MENU: :menu "brain-rot" :parent "cgames" :weight 200 +:EXPORT_FILE_NAME: _index +:EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :abstract My reviews of games form the Golden Age +:EXPORT_HUGO_PAIRED_SHORTCODES: img-r menu menu-info +:END: + +#+attr_shortcode: "brain-rot-gg-games" +#+begin_menu +Witcher +#+end_menu + +*** DONE Grim Fandango (1998, 2020) +CLOSED: [2024-07-21 Sun 22:03] +:PROPERTIES: +:EXPORT_FILE_NAME: grim-fandango +:EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :abstract My review of the prequel +:EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :image brain-rot/covers/grim-fandango.jpg +:EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :rating 5 +:END: + +Content warning: I am extremely biased. +Expect orgasmic sentences. + +There was no game company like LucasArts in their prime. +Between shovelling Star Wars games, they were the kings of adventure gamers. +They hired the best people, and they made the best games out there. +And /Grim Fandango/ is the finest example. +It is also my favourite game of all time. + +Manny Calavera is a salesman in a dead-end job. +He has no chance for promotion, unless he scores big. +And the odds are stacked up against him, as his boss despises him. +All good clients go to Domino! +Manny decides to play it all out and /steal/ a great client from Domino. +The trick here is that Manny is a travel agent at the Department of Death, selling travel accommodation to recently deceased souls. + +#+attr_shortcode: 5 "grim-fandango.jpg" +#+begin_rating +Cover +#+end_rating +The list of negatives is very short: two puzzles (cat races and bone grinder) are very challenging to deduct, but they match the setting. +A lot of adventure games fall into puzzles where the only way to solve them is by sheer luck, but it's not the case. +It will take some time to piece things together, but after that, it all makes sense. + +I first played /Grim/ in 1999. +The demo of the game, covering the first chapter, was added to a cover disc. +I played it on a loop, and up to this day I can recite all the puzzles and their solutions in order which they need to be solved. + +/Grim Fandango/ is a 2,5D game, so the backgrounds are pre-rendered, but all characters are real-time 3D. +And how glorious each of those dimensions is! +The art style of the characters is inspired by Mexican day of the Dead puppets, called Calaveras (like the main character!). +Since the hardware of the day was not ready for spheres, so the models are simplified. +The backgrounds, on the other hand, are full of details. +But above all, it is extremely atmospheric. +Land of the Dead takes a lot from Noir cinematography, but makes all the scenes uniquely /Fandango/. + +And the music! +The Mexican-jazz blend is fused with my soul. +Often I simply listen to it, even close to 30 years after release. +It hasn't aged a day, and it complements perfectly what we see. + +#+attr_shortcode: :file grim-fandango-1.png +#+attr_shortcode: :alt A skeleton looking down from a balcony at racing stadium +#+attr_shortcode: :class centered +#+begin_image +Cat Racing becomes a problem +#+end_image +The voice acting is /perfect/. +Everyone did an astonishing job - be it Tony Plana as Manny ("Glottis, are you loco?"), Alan Blumenfeld as the demon driver ("Well, actually, it's mostly stock, with a few mods here and there...") to each passing characters in the smallest roles, like Milton James as a coroner ("We may have years, we may have hours, but sooner or later, we push up flowers"). +Having a great script surely didn't make the job any more difficult, but they seem so real! + +It all comes the high point of the game, the second chapter. +Here we spend some time in a port city, and oh what a city it is. +Up to this day, I have not visited a virtual place I'd love to visit more than Rubacava. +All the backgrounds, all the characters, all the puzzles. +They blend perfectly in a Casablanca-esque story, like no other. +Luckily, this is the longest chapter. + +After we leave the city, it never reaches the same level - but no other game did. +Saying that "sorry, your other 3 chapters are not as good as the greatest part of a game I've ever witnesses" is something all other games can only dream off. +They are still great, full of great locations and characters - just not /as/ great. + +And let's not forget the humour. +It's a LucasArts game, after all! +The game is hilarious, but in a way not many games tread. +It treats the characters and the setting seriously! +/Monkey Island/ is comical, but it never treats itself with any respect. +/Grim/ is different, as it's full of love towards the inhabitants of Land of the Dead. + +#+attr_shortcode: :file grim-fandango-2.png +#+attr_shortcode: :alt A morgue with deceased covered in flowers +#+attr_shortcode: :class centered +#+begin_image +How to kill a dead person? +Cover with flowers! +#+end_image +I have yet to encounter any game that has /this/ exact combination of atmosphere, lovable and respected characters, and this much humour. +/Syberia 1/ is close - we visit desolated places inhabited by colourful characters, but it's treated with respect. +You learn about then, like them, and want to help them. +But it's not quite there. + +What Tim Shafer achieved with /Grim Fandango/ is nothing short of a miracle. +It is a perfect game - at least in my book. +So, of course, it flopped. +It was too ambitious to fit a sensible budget, and it was released when adventure games fell out of fashion. +Sort of like /Chinatown/ perfected Noir when Noir was a thing of the past. + +But, after the success of /Monkey Island/ remakes, /Grim Fandango/ got a chance to shine again in 2020. +A remastered version with better shading and 3D models (but the same backgrounds) was released on every platform. +It *is* a better version, so if it's still supported on your platform (screw you Apple), you can simply buy it and enjoy. +And even though I prefer the original tank controls, this version can be even played with a point&click interface. + +Ending this review, where I simply say that /Grim Fandango/ is the greatest game I've ever played, I need to say that it's a game that does not need a sequel. +Mind you, I'd buy anything that would allow me to spend even a minute longer with the characters, the story is finished. +We get a /perfect/ ending when I always shed a tear. +Adding anything to it, would only lessen it. +Just like we don't need a /Casablanca 2/, we don't need a /Grim Fandango 2/. +You don't reach such heights multiple times - everything needs to align. +We are lucky to even have such a marvel, as /Grim/. + ** Classic Games :PROPERTIES: :EXPORT_HUGO_SECTION: brain-rot/classic-games/ @@ -2641,7 +2817,7 @@ CLOSED: [2024-04-14 Sun 18:10] :EXPORT_HUGO_CUSTOM_FRONT_MATTER: :primary_menu "brain-rot" :EXPORT_FILE_NAME: _index :EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :abstract My reviews of modern games -:EXPORT_HUGO_PAIRED_SHORTCODES: img-r menu menu-info +:EXPORT_HUGO_MENU: :menu "brain-rot" :parent "cgames" :weight 100 :END: #+attr_shortcode: "brain-rot-classic-games" diff --git a/content/brain-rot/american-scifi/invasion-of-the-body-snatchers-1956.md b/content/brain-rot/american-scifi/invasion-of-the-body-snatchers-1956.md new file mode 100644 index 0000000..e06f8cd --- /dev/null +++ b/content/brain-rot/american-scifi/invasion-of-the-body-snatchers-1956.md @@ -0,0 +1,49 @@ ++++ +title = "Invasion of the Body Snatchers (1956)" +author = ["Michał Sapka"] +date = 2024-07-21T22:22:00+02:00 +categories = ["brainrot"] +draft = false +weight = 3009 +image_dir = "brain-rot/screenshots" +image_max_width = 765 +primary_menu = "brain-rot-ascifi" +abstract = "My review of a meh horror" +image = "brain-rot/covers/invasion-of-the-body-snatchers-1956.jpg" +rating = 3 +[menu] + [menu.brain-rot-ascifi] + weight = 3009 + identifier = "invasion-of-the-body-snatchers-1956" ++++ + +_Invasion of the Body Snatchers_ is a 1956 film about a town that's being attacked by aliens. +However, the attack is not an all-out warfare, but instead slow replacement of town's folks. +Everything that makes us individuals is removed, and all that's left is a souless husk. +The body is replaced by a clone straight out of a pod, your memories are transferred - but your soul is gone. +It can happen to you! + +{{< rating 3 "invasion-of-the-body-snatchers-1956.jpg" >}} +Cover +{{< /rating >}} + +Yeah, it's a _commie_ horror. +Guess becoming part of a collective was the worst the authors could come out with. +I have not read the book, but the film let me down. +I saw it ages ago, and it was OK, but I remember very little. +Now I know why - the film is extremely forgettable. + +The idea of being replaced by an identical clone, that _is_ you but at the same time it missing what makes you human is very cool - in a scary way. +But the film does nothing with it. +Everyone in the town is slowly being replaced by _pod people_ and only our main heroes are fighting for their individual selves. +Even in the first act, where the replacement is just revealed, the characters don't show many emotions. +Hey, let's put this strange body on our pool table. +It will be good, don't worry about it. +There is no suspense, nor are there any interesting reveals. + +_Invasion of the Body Snatchers_ is a very basic classic horror. +It's not that it's old, as the same year we got _Forbidden Planet_ and _The Day the Earth Stood Still_ is 5 full years older. +But somehow, this film became a classic with endless remakes. +Technically, the movie is great - the acting, the effects. +But story-wise nothing stands out, nothing stays with you. +And I'm always in for the story! diff --git a/content/brain-rot/classic-games/_index.md b/content/brain-rot/classic-games/_index.md index 1da1e29..f19713c 100644 --- a/content/brain-rot/classic-games/_index.md +++ b/content/brain-rot/classic-games/_index.md @@ -9,10 +9,13 @@ primary_menu = "brain-rot" abstract = "My reviews of modern games" [menu] [menu.brain-rot] - weight = 3001 identifier = "classic-games-up-to-1995" + parent = "cgames" + weight = 100 +++ -{{< menu "brain-rot-classic-games" >}} +<menu> + Witcher -{{< /menu >}} + +</menu> diff --git a/content/brain-rot/golden-age-games/_index.md b/content/brain-rot/golden-age-games/_index.md new file mode 100644 index 0000000..78f72a9 --- /dev/null +++ b/content/brain-rot/golden-age-games/_index.md @@ -0,0 +1,22 @@ ++++ +title = "Golden Age Games" +author = ["Michał Sapka"] +date = 2024-07-21T22:15:00+02:00 +categories = ["brainrot"] +draft = false +weight = 3001 +image_dir = "brain-rot/screenshots" +image_max_width = 765 +menu_order = "name" +primary_menu = "brain-rot-gg-games" +abstract = "My reviews of games form the Golden Age" +[menu] + [menu.brain-rot] + identifier = "golden-age-games" + parent = "cgames" + weight = 200 ++++ + +{{< menu "brain-rot-gg-games" >}} +Witcher +{{< /menu >}} diff --git a/content/brain-rot/golden-age-games/grim-fandango.md b/content/brain-rot/golden-age-games/grim-fandango.md new file mode 100644 index 0000000..8dba17c --- /dev/null +++ b/content/brain-rot/golden-age-games/grim-fandango.md @@ -0,0 +1,115 @@ ++++ +title = "Grim Fandango (1998, 2020)" +author = ["Michał Sapka"] +date = 2024-07-21T22:03:00+02:00 +categories = ["brainrot"] +draft = false +weight = 3002 +image_dir = "brain-rot/screenshots" +image_max_width = 765 +menu_order = "name" +primary_menu = "brain-rot-gg-games" +abstract = "My review of the prequel" +image = "brain-rot/covers/grim-fandango.jpg" +rating = 5 +[menu] + [menu.brain-rot-gg-games] + weight = 3002 + identifier = "grim-fandango-1998-2020" ++++ + +Content warning: I am extremely biased. +Expect orgasmic sentences. + +There was no game company like LucasArts in their prime. +Between shovelling Star Wars games, they were the kings of adventure gamers. +They hired the best people, and they made the best games out there. +And _Grim Fandango_ is the finest example. +It is also my favourite game of all time. + +Manny Calavera is a salesman in a dead-end job. +He has no chance for promotion, unless he scores big. +And the odds are stacked up against him, as his boss despises him. +All good clients go to Domino! +Manny decides to play it all out and _steal_ a great client from Domino. +The trick here is that Manny is a travel agent at the Department of Death, selling travel accommodation to recently deceased souls. + +{{< rating 5 "grim-fandango.jpg" >}} +Cover +{{< /rating >}} + +The list of negatives is very short: two puzzles (cat races and bone grinder) are very challenging to deduct, but they match the setting. +A lot of adventure games fall into puzzles where the only way to solve them is by sheer luck, but it's not the case. +It will take some time to piece things together, but after that, it all makes sense. + +I first played _Grim_ in 1999. +The demo of the game, covering the first chapter, was added to a cover disc. +I played it on a loop, and up to this day I can recite all the puzzles and their solutions in order which they need to be solved. + +_Grim Fandango_ is a 2,5D game, so the backgrounds are pre-rendered, but all characters are real-time 3D. +And how glorious each of those dimensions is! +The art style of the characters is inspired by Mexican day of the Dead puppets, called Calaveras (like the main character!). +Since the hardware of the day was not ready for spheres, so the models are simplified. +The backgrounds, on the other hand, are full of details. +But above all, it is extremely atmospheric. +Land of the Dead takes a lot from Noir cinematography, but makes all the scenes uniquely _Fandango_. + +And the music! +The Mexican-jazz blend is fused with my soul. +Often I simply listen to it, even close to 30 years after release. +It hasn't aged a day, and it complements perfectly what we see. + +{{< image class="centered" alt="A skeleton looking down from a balcony at racing stadium" file="grim-fandango-1.png" >}} +Cat Racing becomes a problem +{{< /image >}} + +The voice acting is _perfect_. +Everyone did an astonishing job - be it Tony Plana as Manny ("Glottis, are you loco?"), Alan Blumenfeld as the demon driver ("Well, actually, it's mostly stock, with a few mods here and there...") to each passing characters in the smallest roles, like Milton James as a coroner ("We may have years, we may have hours, but sooner or later, we push up flowers"). +Having a great script surely didn't make the job any more difficult, but they seem so real! + +It all comes the high point of the game, the second chapter. +Here we spend some time in a port city, and oh what a city it is. +Up to this day, I have not visited a virtual place I'd love to visit more than Rubacava. +All the backgrounds, all the characters, all the puzzles. +They blend perfectly in a Casablanca-esque story, like no other. +Luckily, this is the longest chapter. + +After we leave the city, it never reaches the same level - but no other game did. +Saying that "sorry, your other 3 chapters are not as good as the greatest part of a game I've ever witnesses" is something all other games can only dream off. +They are still great, full of great locations and characters - just not _as_ great. + +And let's not forget the humour. +It's a LucasArts game, after all! +The game is hilarious, but in a way not many games tread. +It treats the characters and the setting seriously! +_Monkey Island_ is comical, but it never treats itself with any respect. +_Grim_ is different, as it's full of love towards the inhabitants of Land of the Dead. + +{{< image class="centered" alt="A morgue with deceased covered in flowers" file="grim-fandango-2.png" >}} +How to kill a dead person? +Cover with flowers! +{{< /image >}} + +I have yet to encounter any game that has _this_ exact combination of atmosphere, lovable and respected characters, and this much humour. +_Syberia 1_ is close - we visit desolated places inhabited by colourful characters, but it's treated with respect. +You learn about then, like them, and want to help them. +But it's not quite there. + +What Tim Shafer achieved with _Grim Fandango_ is nothing short of a miracle. +It is a perfect game - at least in my book. +So, of course, it flopped. +It was too ambitious to fit a sensible budget, and it was released when adventure games fell out of fashion. +Sort of like _Chinatown_ perfected Noir when Noir was a thing of the past. + +But, after the success of _Monkey Island_ remakes, _Grim Fandango_ got a chance to shine again in 2020. +A remastered version with better shading and 3D models (but the same backgrounds) was released on every platform. +It **is** a better version, so if it's still supported on your platform (screw you Apple), you can simply buy it and enjoy. +And even though I prefer the original tank controls, this version can be even played with a point&click interface. + +Ending this review, where I simply say that _Grim Fandango_ is the greatest game I've ever played, I need to say that it's a game that does not need a sequel. +Mind you, I'd buy anything that would allow me to spend even a minute longer with the characters, the story is finished. +We get a _perfect_ ending when I always shed a tear. +Adding anything to it, would only lessen it. +Just like we don't need a _Casablanca 2_, we don't need a _Grim Fandango 2_. +You don't reach such heights multiple times - everything needs to align. +We are lucky to even have such a marvel, as _Grim_. diff --git a/content/brain-rot/modern-games/_index.md b/content/brain-rot/modern-games/_index.md index 02a65a4..2f793a5 100644 --- a/content/brain-rot/modern-games/_index.md +++ b/content/brain-rot/modern-games/_index.md @@ -9,8 +9,9 @@ primary_menu = "brain-rot" abstract = "My reviews of modern games" [menu] [menu.brain-rot] - weight = 3001 identifier = "modern-games-from-2007" + parent = "cgames" + weight = 300 +++ {{< menu "brain-rot-modern-games" >}} |