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author | mms <git@sapka.me> | 2024-11-11 22:12:23 +0100 |
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committer | mms <git@sapka.me> | 2024-11-11 22:12:23 +0100 |
commit | 730841fdc7c83ca1760fa4f6f5f97f7c6e6af9bf (patch) | |
tree | 1c91718fe9d58fe994200be4cedb25f84110cf15 /content | |
parent | 9f38eefd3c11eb57104b3c8eb73136647741364a (diff) |
fix games
Diffstat (limited to 'content')
-rw-r--r-- | content/reviews/games/grim-fandango.md | 53 | ||||
-rw-r--r-- | content/reviews/games/persona-5-strikers.md | 19 | ||||
-rw-r--r-- | content/reviews/games/yakuza-0.md | 5 |
3 files changed, 6 insertions, 71 deletions
diff --git a/content/reviews/games/grim-fandango.md b/content/reviews/games/grim-fandango.md index 65c7bc5..9e3a9e4 100644 --- a/content/reviews/games/grim-fandango.md +++ b/content/reviews/games/grim-fandango.md @@ -105,56 +105,3 @@ Adding anything to it, would only lessen it. Just like we don't need a _Casablanca 2_, we don't need a _Grim Fandango 2_. You don't reach such heights multiple times - everything needs to align. We are lucky to even have such a marvel, as _Grim_. - - -## <span class="org-todo done DONE">DONE</span> Persona 5: Strikers (2020) {#persona-5-strikers} - -_Persona 5_ took me close to a year... I think. -It was a gigantic game with unbelievable amount of dialogue. -It was also game I deeply enjoyed, despite not particularly liking anything about. -The story was ok, the gameplay was ok, the RPG element was ok, the dating was ok. -But, somehow, authors managed to join that into one freaking nice experience. - -_Persona 5: Strikers_ is none of those things. -It's a linear button masher with characters I like. -But it has _none_ of the good elements of _P5_. - -First, it's not an jRPG anymore. -When fight starts, you are presented with dozens of enemies you need to fight in real time. -Half of the time, I had no idea what was going on. -Fights, for me, are terrible. -Enemies were everywhere, and I had no _chance_ to control the battlefield. -Lots of annoyances and finger pain, but no enjoyment. -Just running into random spots, bashing melee attacks and checking for weakness from time to time. -I play on easy and was tired of that very quickly, I can't imagine having any actual problems with this system you have no enjoyment with. - -<div class="img-c"> - -Guess the only way here is to shut my brain down, as it's useless in all this chaos. - -</div> - -The real-world activities are almost none-existent. -I loved how the Phantom Thieves bonded and became friends. -None of this here. -You've got some dialogue, but no payoff. -There is some stat related to bonding, but we all know each other. -In P5 the single best part was learning about each other and seeing how their lives improve. -None of that is here. - -Dating? -None. -And my chosen love interest from _P5_ doesn't even show up! - -Extracurricular activities are limited to finding stuff on maps. - -Getting to know Tokyo? -Nope. Every few hours we move to a new city. - -Story? Well, I gave up before it started. -After 10 hours, midway through the third jail I gave up. -I had to guard Futaba _again_ and after a moment became so frustrated and bored, that I stopped playing. - -I give 2/5 for those 10 hours. -Maybe it gets better later on, but I don't care enough. -I dropped the game and will never return. diff --git a/content/reviews/games/persona-5-strikers.md b/content/reviews/games/persona-5-strikers.md index 2d19f17..c44298b 100644 --- a/content/reviews/games/persona-5-strikers.md +++ b/content/reviews/games/persona-5-strikers.md @@ -4,21 +4,14 @@ author = ["MichaĆ Sapka"] date = 2024-03-08T21:24:00+01:00 categories = ["reviews"] draft = false -weight = 3001 +weight = 2005 reviewSection = ["Games"] image_dir = "reviews/screenshots" image_max_width = 765 -abstract = "My review of the prequel" -image = "reviews/covers/grim-fandango.jpg" -rating = 5 -aliases = ["brain-rot/golden-age-games/grim-fandango/"] abstract = "A short review of SciFi classic" aliases = ["/blog/2024/persona-5-strikers/", "/brain-rot/persona/persona-5-strikers/", "brain-rot/modern-games/persona/persona-5-strikers/"] rating = 2 -[menu] - [menu.brain-rot-modern-games] - weight = 3001 - identifier = "persona-5-strikers-2020" +image = "reviews/covers/persona-5-strikers.jpg" +++ _Persona 5_ took me close to a year... I think. @@ -40,10 +33,6 @@ Lots of annoyances and finger pain, but no enjoyment. Just running into random spots, bashing melee attacks and checking for weakness from time to time. I play on easy and was tired of that very quickly, I can't imagine having any actual problems with this system you have no enjoyment with. -{{< img-c "p5s-1.jpg" "https://nintendoeverything.com/persona-5-scramble-the-phantom-strikers-boxart-details-screenshots/" >}} -Guess the only way here is to shut my brain down, as it's useless in all this chaos. -{{< /img-c >}} - The real-world activities are almost none-existent. I loved how the Phantom Thieves bonded and became friends. None of this here. @@ -68,3 +57,7 @@ I had to guard Futaba _again_ and after a moment became so frustrated and bored, I give 2/5 for those 10 hours. Maybe it gets better later on, but I don't care enough. I dropped the game and will never return. + +{{< image class="centered" source="https://nintendoeverything.com/persona-5-scramble-the-phantom-strikers-boxart-details-screenshots/" file="p5s-1.jpg" >}} +Guess the only way here is to shut my brain down, as it's useless in all this chaos. +{{< /image >}} diff --git a/content/reviews/games/yakuza-0.md b/content/reviews/games/yakuza-0.md index ed74e02..fa4e202 100644 --- a/content/reviews/games/yakuza-0.md +++ b/content/reviews/games/yakuza-0.md @@ -9,14 +9,9 @@ reviewSection = ["Games"] image_dir = "reviews/screenshots" image_max_width = 765 abstract = "My review of the prequel" -primary_menu = "brain-rot-modern-games" rating = 3.75 image = "reviews/covers/yakuza-0.jpg" aliases = ["brain-rot/modern-games/yakuza/yakuza-0/"] -[menu] - [menu.brain-rot-modern-games] - weight = 2003 - identifier = "yakuza-0-2015" +++ I have terrible reflexes, and therefore I am very disappointed with modern gaming's obsession with action-oriented games. |