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+title = "Grim Fandango (1998, 2020)"
+author = ["MichaƂ Sapka"]
+date = 2024-07-21T22:03:00+02:00
+categories = ["reviews"]
+draft = false
+weight = 2004
+reviewSection = ["Games"]
+image_dir = "reviews/screenshots"
+image_max_width = 765
+abstract = "My review of the prequel"
+image = "reviews/covers/grim-fandango.jpg"
+rating = 5
+aliases = ["brain-rot/golden-age-games/grim-fandango/"]
++++
+
+Content warning: I am extremely biased.
+Expect orgasmic sentences.
+
+There was no game company like LucasArts in their prime.
+Between shovelling Star Wars games, they were the kings of adventure gamers.
+They hired the best people, and they made the best games out there.
+And _Grim Fandango_ is the finest example.
+It is also my favourite game of all time.
+
+Manny Calavera is a salesman in a dead-end job.
+He has no chance for promotion, unless he scores big.
+And the odds are stacked up against him, as his boss despises him.
+All good clients go to Domino!
+Manny decides to play it all out and _steal_ a great client from Domino.
+The trick here is that Manny is a travel agent at the Department of Death, selling travel accommodation to recently deceased souls.
+
+The list of negatives is very short: two puzzles (cat races and bone grinder) are very challenging to deduct, but they match the setting.
+A lot of adventure games fall into puzzles where the only way to solve them is by sheer luck, but it's not the case.
+It will take some time to piece things together, but after that, it all makes sense.
+
+I first played _Grim_ in 1999.
+The demo of the game, covering the first chapter, was added to a cover disc.
+I played it on a loop, and up to this day I can recite all the puzzles and their solutions in order which they need to be solved.
+
+_Grim Fandango_ is a 2,5D game, so the backgrounds are pre-rendered, but all characters are real-time 3D.
+And how glorious each of those dimensions is!
+The art style of the characters is inspired by Mexican day of the Dead puppets, called Calaveras (like the main character!).
+Since the hardware of the day was not ready for spheres, so the models are simplified.
+The backgrounds, on the other hand, are full of details.
+But above all, it is extremely atmospheric.
+Land of the Dead takes a lot from Noir cinematography, but makes all the scenes uniquely _Fandango_.
+
+And the music!
+The Mexican-jazz blend is fused with my soul.
+Often I simply listen to it, even close to 30 years after release.
+It hasn't aged a day, and it complements perfectly what we see.
+
+{{< image class="centered" alt="A skeleton looking down from a balcony at racing stadium" file="grim-fandango-1.png" >}}
+Cat Racing becomes a problem
+{{< /image >}}
+
+The voice acting is _perfect_.
+Everyone did an astonishing job - be it Tony Plana as Manny ("Glottis, are you loco?"), Alan Blumenfeld as the demon driver ("Well, actually, it's mostly stock, with a few mods here and there...") to each passing characters in the smallest roles, like Milton James as a coroner ("We may have years, we may have hours, but sooner or later, we push up flowers").
+Having a great script surely didn't make the job any more difficult, but they seem so real!
+
+It all comes the high point of the game, the second chapter.
+Here we spend some time in a port city, and oh what a city it is.
+Up to this day, I have not visited a virtual place I'd love to visit more than Rubacava.
+All the backgrounds, all the characters, all the puzzles.
+They blend perfectly in a Casablanca-esque story, like no other.
+Luckily, this is the longest chapter.
+
+After we leave the city, it never reaches the same level - but no other game did.
+Saying that "sorry, your other 3 chapters are not as good as the greatest part of a game I've ever witnesses" is something all other games can only dream off.
+They are still great, full of great locations and characters - just not _as_ great.
+
+And let's not forget the humour.
+It's a LucasArts game, after all!
+The game is hilarious, but in a way not many games tread.
+It treats the characters and the setting seriously!
+_Monkey Island_ is comical, but it never treats itself with any respect.
+_Grim_ is different, as it's full of love towards the inhabitants of Land of the Dead.
+
+{{< image class="centered" alt="A morgue with deceased covered in flowers" file="grim-fandango-2.png" >}}
+How to kill a dead person?
+Cover with flowers!
+{{< /image >}}
+
+I have yet to encounter any game that has _this_ exact combination of atmosphere, lovable and respected characters, and this much humour.
+_Syberia 1_ is close - we visit desolated places inhabited by colourful characters, but it's treated with respect.
+You learn about then, like them, and want to help them.
+But it's not quite there.
+
+What Tim Shafer achieved with _Grim Fandango_ is nothing short of a miracle.
+It is a perfect game - at least in my book.
+So, of course, it flopped.
+It was too ambitious to fit a sensible budget, and it was released when adventure games fell out of fashion.
+Sort of like _Chinatown_ perfected Noir when Noir was a thing of the past.
+
+But, after the success of _Monkey Island_ remakes, _Grim Fandango_ got a chance to shine again in 2020.
+A remastered version with better shading and 3D models (but the same backgrounds) was released on every platform.
+It **is** a better version, so if it's still supported on your platform (screw you Apple), you can simply buy it and enjoy.
+And even though I prefer the original tank controls, this version can be even played with a point&amp;click interface.
+
+Ending this review, where I simply say that _Grim Fandango_ is the greatest game I've ever played, I need to say that it's a game that does not need a sequel.
+Mind you, I'd buy anything that would allow me to spend even a minute longer with the characters, the story is finished.
+We get a _perfect_ ending when I always shed a tear.
+Adding anything to it, would only lessen it.
+Just like we don't need a _Casablanca 2_, we don't need a _Grim Fandango 2_.
+You don't reach such heights multiple times - everything needs to align.
+We are lucky to even have such a marvel, as _Grim_.
+
+
+## <span class="org-todo done DONE">DONE</span> Persona 5: Strikers (2020) {#persona-5-strikers}
+
+_Persona 5_ took me close to a year... I think.
+It was a gigantic game with unbelievable amount of dialogue.
+It was also game I deeply enjoyed, despite not particularly liking anything about.
+The story was ok, the gameplay was ok, the RPG element was ok, the dating was ok.
+But, somehow, authors managed to join that into one freaking nice experience.
+
+_Persona 5: Strikers_ is none of those things.
+It's a linear button masher with characters I like.
+But it has _none_ of the good elements of _P5_.
+
+First, it's not an jRPG anymore.
+When fight starts, you are presented with dozens of enemies you need to fight in real time.
+Half of the time, I had no idea what was going on.
+Fights, for me, are terrible.
+Enemies were everywhere, and I had no _chance_ to control the battlefield.
+Lots of annoyances and finger pain, but no enjoyment.
+Just running into random spots, bashing melee attacks and checking for weakness from time to time.
+I play on easy and was tired of that very quickly, I can't imagine having any actual problems with this system you have no enjoyment with.
+
+<div class="img-c">
+
+Guess the only way here is to shut my brain down, as it's useless in all this chaos.
+
+</div>
+
+The real-world activities are almost none-existent.
+I loved how the Phantom Thieves bonded and became friends.
+None of this here.
+You've got some dialogue, but no payoff.
+There is some stat related to bonding, but we all know each other.
+In P5 the single best part was learning about each other and seeing how their lives improve.
+None of that is here.
+
+Dating?
+None.
+And my chosen love interest from _P5_ doesn't even show up!
+
+Extracurricular activities are limited to finding stuff on maps.
+
+Getting to know Tokyo?
+Nope. Every few hours we move to a new city.
+
+Story? Well, I gave up before it started.
+After 10 hours, midway through the third jail I gave up.
+I had to guard Futaba _again_ and after a moment became so frustrated and bored, that I stopped playing.
+
+I give 2/5 for those 10 hours.
+Maybe it gets better later on, but I don't care enough.
+I dropped the game and will never return.