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-rw-r--r-- | content/brain-rot/modern-games/_index.md | 19 | ||||
-rw-r--r-- | content/brain-rot/modern-games/persona/persona-5-strikers.md | 65 | ||||
-rw-r--r-- | content/brain-rot/modern-games/yakuza/yakuza-0.md | 86 |
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diff --git a/content/brain-rot/modern-games/_index.md b/content/brain-rot/modern-games/_index.md deleted file mode 100644 index 2f793a5..0000000 --- a/content/brain-rot/modern-games/_index.md +++ /dev/null @@ -1,19 +0,0 @@ -+++ -title = "Modern Games (from 2007)" -author = ["Michał Sapka"] -date = 2024-04-14T18:10:00+02:00 -categories = ["brainrot"] -draft = false -weight = 3001 -primary_menu = "brain-rot" -abstract = "My reviews of modern games" -[menu] - [menu.brain-rot] - identifier = "modern-games-from-2007" - parent = "cgames" - weight = 300 -+++ - -{{< menu "brain-rot-modern-games" >}} -Witcher -{{< /menu >}} diff --git a/content/brain-rot/modern-games/persona/persona-5-strikers.md b/content/brain-rot/modern-games/persona/persona-5-strikers.md deleted file mode 100644 index 0c75e68..0000000 --- a/content/brain-rot/modern-games/persona/persona-5-strikers.md +++ /dev/null @@ -1,65 +0,0 @@ -+++ -title = "Persona 5: Strikers (2020)" -author = ["Michał Sapka"] -date = 2024-03-08T21:24:00+01:00 -categories = ["brainrot"] -draft = false -weight = 3001 -image_dir = "brain-rot/screenshots" -image_max_width = 765 -abstract = "A short review of SciFi classic" -aliases = ["/blog/2024/persona-5-strikers/", "/brain-rot/persona/persona-5-strikers/"] -rating = 2 -[menu] - [menu.brain-rot-modern-games] - weight = 3001 - identifier = "persona-5-strikers-2020" -+++ - -_Persona 5_ took me close to a year... I think. -It was a gigantic game with unbelievable amount of dialogue. -It was also game I deeply enjoyed, despite not particularly liking anything about. -The story was ok, the gameplay was ok, the RPG element was ok, the dating was ok. -But, somehow, authors managed to join that into one freaking nice experience. - -_Persona 5: Strikers_ is none of those things. -It's a linear button masher with characters I like. -But it has _none_ of the good elements of _P5_. - -First, it's not an jRPG anymore. -When fight starts, you are presented with dozens of enemies you need to fight in real time. -Half of the time, I had no idea what was going on. -Fights, for me, are terrible. -Enemies were everywhere, and I had no _chance_ to control the battlefield. -Lots of annoyances and finger pain, but no enjoyment. -Just running into random spots, bashing melee attacks and checking for weakness from time to time. -I play on easy and was tired of that very quickly, I can't imagine having any actual problems with this system you have no enjoyment with. - -{{< img-c "p5s-1.jpg" "https://nintendoeverything.com/persona-5-scramble-the-phantom-strikers-boxart-details-screenshots/" >}} -Guess the only way here is to shut my brain down, as it's useless in all this chaos. -{{< /img-c >}} - -The real-world activities are almost none-existent. -I loved how the Phantom Thieves bonded and became friends. -None of this here. -You've got some dialogue, but no payoff. -There is some stat related to bonding, but we all know each other. -In P5 the single best part was learning about each other and seeing how their lives improve. -None of that is here. - -Dating? -None. -And my chosen love interest from _P5_ doesn't even show up! - -Extracurricular activities are limited to finding stuff on maps. - -Getting to know Tokyo? -Nope. Every few hours we move to a new city. - -Story? Well, I gave up before it started. -After 10 hours, midway through the third jail I gave up. -I had to guard Futaba _again_ and after a moment became so frustrated and bored, that I stopped playing. - -I give 2/5 for those 10 hours. -Maybe it gets better later on, but I don't care enough. -I dropped the game and will never return. diff --git a/content/brain-rot/modern-games/yakuza/yakuza-0.md b/content/brain-rot/modern-games/yakuza/yakuza-0.md deleted file mode 100644 index be8cec0..0000000 --- a/content/brain-rot/modern-games/yakuza/yakuza-0.md +++ /dev/null @@ -1,86 +0,0 @@ -+++ -title = "Yakuza 0 (2015)" -author = ["Michał Sapka"] -date = 2024-06-12T19:32:00+02:00 -categories = ["brainrot"] -draft = false -weight = 3001 -image_dir = "screenshots" -image_max_width = 765 -abstract = "My review of the prequel" -primary_menu = "brain-rot-modern-games" -rating = 3.75 -[menu] - [menu.brain-rot-modern-games] - weight = 3001 - identifier = "yakuza-0-2015" -+++ - -I have terrible reflexes, and therefore I am very disappointed with modern gaming's obsession with action-oriented games. -_Yakuza 0_ is a beat-em-up, so I should hate it. -I partially do. - -As for the gameplay, I am not sold due to aforementioned problem. -In _Yakuza 0_ you walk around the town and fight bad guys. -We've got 3-D combat, combos, and quick time events. -Most of the time, this was all I've got. -A grueling mess of the type of gameplay I suck at horribly. -Luckily, this is a very easy game, so on normal difficulty I had very little problems with just mushing around and winning. - -Then there's also a lot of additional content in the form of mini-games dressed as side quests. -You can buy properties, watch porn movies, manage a bordello, help make a movie, play classic Sega games, became a pro at some strange form of RC car racing. -But I don't care. -My biggest issue with Japanese games is the sheer amount of random stuff you can do, but has no real impact on the game world. -_Yakuza 0_ has a deep system for playing Shogi, as well as Dance Dance Revolution. -I may be too old for this, or I have not enough time (nor mental capacity), but I never get any enjoyment from such activities. -Make it integral to the main gameplay loop or don't bother. -I will not learn complex mechanics for a _mini-game_. -I barely have time to remember your combos! - -{{< image class="centered" source="https://www.rpgfan.com/game/yakuza-0/" alt="Topless asian scraming in a dramatic pose" file="yakuza-0-2.jpg" >}} -Yakuza 0 can be over the top -{{< /image >}} - -{{< image class="centered" source="https://madmuseum.org/events/johnny-mnemonic" alt="Asian man holdig a remote control car" file="yakuza-0-1.jpg" >}} -It is also silly -{{< /image >}} - -As a gamey-game, _Yakuza 0_ is definitely not my type. -It may be yours - and if you like _modern_ games, then it most likely is. - -But there is also the story and characters. -Those are the real meat of the game for me, and they made it an _amazing_ experience. - -_Yakuza 0_ is a prequel of an already established series of games. -We control two characters - Kazuma Kiryu and Goro Mojima. -Kazuma wants to be a yakuza, but is presumed to be a killer of _civilian_, and as a result needs to leave the mafia. -His mission is to find who framed him. -Goro was a Yakuza, but due to mistakes of his past, he becomes a slave to a yakuza boss and needs to do his bidding. -At the same time a gigantic plot to take over an empty plot of land in the middle of the city is established. -Somewhere around middle point of the game, when all pieces started to fall on their places, I begun to be annoyed when they stopped the story for, well, game. - -_Yakuza 0_ is a weird. -The main story is serious, but rarely becomes dark. -It's engaging, emotional, deep. -All side activities are silly. -Somehow it fits together nicely, but I don't know. -I'd rather this was a movie or a limited series. - -{{< rating 3.75 "yakuza-0.jpg" >}} -Cover -{{< /rating >}} - -Story-wise I have give my highest praises. -The main plot is masterful, characters are amazing (voice acting is superb). -Top bad I was thrown out of it in order to beat yet another group of thugs. -I clocked at 34 hours completing a bit over 18% of the game, so I am not target audience. -Still, the main plot pulled me back in. -After I started completely ignoring all side-content, I begun to enjoy _Yakuza 0_ immensely. -Yes, the final fight gave me thumb-blister[^fn:1], but after that we've got something like 26 ending scenes. -Each more emotional than the other. - -I want to learn rest of the story of Goro and Kiryu, and therefore I'll continue playing other titles in the series. -Too bad that there's a game attached. - -[^fn:1]: And it still ended in a QTE. - Shame. |