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-rw-r--r--content/brain-rot/modern-games/_index.md19
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-title = "Modern Games (from 2007)"
-author = ["Michał Sapka"]
-date = 2024-04-14T18:10:00+02:00
-categories = ["brainrot"]
-draft = false
-weight = 3001
-primary_menu = "brain-rot"
-abstract = "My reviews of modern games"
-[menu]
- [menu.brain-rot]
- identifier = "modern-games-from-2007"
- parent = "cgames"
- weight = 300
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-
-{{< menu "brain-rot-modern-games" >}}
-Witcher
-{{< /menu >}}
diff --git a/content/brain-rot/modern-games/persona/persona-5-strikers.md b/content/brain-rot/modern-games/persona/persona-5-strikers.md
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-title = "Persona 5: Strikers (2020)"
-author = ["Michał Sapka"]
-date = 2024-03-08T21:24:00+01:00
-categories = ["brainrot"]
-draft = false
-weight = 3001
-image_dir = "brain-rot/screenshots"
-image_max_width = 765
-abstract = "A short review of SciFi classic"
-aliases = ["/blog/2024/persona-5-strikers/", "/brain-rot/persona/persona-5-strikers/"]
-rating = 2
-[menu]
- [menu.brain-rot-modern-games]
- weight = 3001
- identifier = "persona-5-strikers-2020"
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-
-_Persona 5_ took me close to a year... I think.
-It was a gigantic game with unbelievable amount of dialogue.
-It was also game I deeply enjoyed, despite not particularly liking anything about.
-The story was ok, the gameplay was ok, the RPG element was ok, the dating was ok.
-But, somehow, authors managed to join that into one freaking nice experience.
-
-_Persona 5: Strikers_ is none of those things.
-It's a linear button masher with characters I like.
-But it has _none_ of the good elements of _P5_.
-
-First, it's not an jRPG anymore.
-When fight starts, you are presented with dozens of enemies you need to fight in real time.
-Half of the time, I had no idea what was going on.
-Fights, for me, are terrible.
-Enemies were everywhere, and I had no _chance_ to control the battlefield.
-Lots of annoyances and finger pain, but no enjoyment.
-Just running into random spots, bashing melee attacks and checking for weakness from time to time.
-I play on easy and was tired of that very quickly, I can't imagine having any actual problems with this system you have no enjoyment with.
-
-{{< img-c "p5s-1.jpg" "https://nintendoeverything.com/persona-5-scramble-the-phantom-strikers-boxart-details-screenshots/" >}}
-Guess the only way here is to shut my brain down, as it's useless in all this chaos.
-{{< /img-c >}}
-
-The real-world activities are almost none-existent.
-I loved how the Phantom Thieves bonded and became friends.
-None of this here.
-You've got some dialogue, but no payoff.
-There is some stat related to bonding, but we all know each other.
-In P5 the single best part was learning about each other and seeing how their lives improve.
-None of that is here.
-
-Dating?
-None.
-And my chosen love interest from _P5_ doesn't even show up!
-
-Extracurricular activities are limited to finding stuff on maps.
-
-Getting to know Tokyo?
-Nope. Every few hours we move to a new city.
-
-Story? Well, I gave up before it started.
-After 10 hours, midway through the third jail I gave up.
-I had to guard Futaba _again_ and after a moment became so frustrated and bored, that I stopped playing.
-
-I give 2/5 for those 10 hours.
-Maybe it gets better later on, but I don't care enough.
-I dropped the game and will never return.
diff --git a/content/brain-rot/modern-games/yakuza/yakuza-0.md b/content/brain-rot/modern-games/yakuza/yakuza-0.md
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-title = "Yakuza 0 (2015)"
-author = ["Michał Sapka"]
-date = 2024-06-12T19:32:00+02:00
-categories = ["brainrot"]
-draft = false
-weight = 3001
-image_dir = "screenshots"
-image_max_width = 765
-abstract = "My review of the prequel"
-primary_menu = "brain-rot-modern-games"
-rating = 3.75
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-
-I have terrible reflexes, and therefore I am very disappointed with modern gaming's obsession with action-oriented games.
-_Yakuza 0_ is a beat-em-up, so I should hate it.
-I partially do.
-
-As for the gameplay, I am not sold due to aforementioned problem.
-In _Yakuza 0_ you walk around the town and fight bad guys.
-We've got 3-D combat, combos, and quick time events.
-Most of the time, this was all I've got.
-A grueling mess of the type of gameplay I suck at horribly.
-Luckily, this is a very easy game, so on normal difficulty I had very little problems with just mushing around and winning.
-
-Then there's also a lot of additional content in the form of mini-games dressed as side quests.
-You can buy properties, watch porn movies, manage a bordello, help make a movie, play classic Sega games, became a pro at some strange form of RC car racing.
-But I don't care.
-My biggest issue with Japanese games is the sheer amount of random stuff you can do, but has no real impact on the game world.
-_Yakuza 0_ has a deep system for playing Shogi, as well as Dance Dance Revolution.
-I may be too old for this, or I have not enough time (nor mental capacity), but I never get any enjoyment from such activities.
-Make it integral to the main gameplay loop or don't bother.
-I will not learn complex mechanics for a _mini-game_.
-I barely have time to remember your combos!
-
-{{< image class="centered" source="https://www.rpgfan.com/game/yakuza-0/" alt="Topless asian scraming in a dramatic pose" file="yakuza-0-2.jpg" >}}
-Yakuza 0 can be over the top
-{{< /image >}}
-
-{{< image class="centered" source="https://madmuseum.org/events/johnny-mnemonic" alt="Asian man holdig a remote control car" file="yakuza-0-1.jpg" >}}
-It is also silly
-{{< /image >}}
-
-As a gamey-game, _Yakuza 0_ is definitely not my type.
-It may be yours - and if you like _modern_ games, then it most likely is.
-
-But there is also the story and characters.
-Those are the real meat of the game for me, and they made it an _amazing_ experience.
-
-_Yakuza 0_ is a prequel of an already established series of games.
-We control two characters - Kazuma Kiryu and Goro Mojima.
-Kazuma wants to be a yakuza, but is presumed to be a killer of _civilian_, and as a result needs to leave the mafia.
-His mission is to find who framed him.
-Goro was a Yakuza, but due to mistakes of his past, he becomes a slave to a yakuza boss and needs to do his bidding.
-At the same time a gigantic plot to take over an empty plot of land in the middle of the city is established.
-Somewhere around middle point of the game, when all pieces started to fall on their places, I begun to be annoyed when they stopped the story for, well, game.
-
-_Yakuza 0_ is a weird.
-The main story is serious, but rarely becomes dark.
-It's engaging, emotional, deep.
-All side activities are silly.
-Somehow it fits together nicely, but I don't know.
-I'd rather this was a movie or a limited series.
-
-{{< rating 3.75 "yakuza-0.jpg" >}}
-Cover
-{{< /rating >}}
-
-Story-wise I have give my highest praises.
-The main plot is masterful, characters are amazing (voice acting is superb).
-Top bad I was thrown out of it in order to beat yet another group of thugs.
-I clocked at 34 hours completing a bit over 18% of the game, so I am not target audience.
-Still, the main plot pulled me back in.
-After I started completely ignoring all side-content, I begun to enjoy _Yakuza 0_ immensely.
-Yes, the final fight gave me thumb-blister[^fn:1], but after that we've got something like 26 ending scenes.
-Each more emotional than the other.
-
-I want to learn rest of the story of Goro and Kiryu, and therefore I'll continue playing other titles in the series.
-Too bad that there's a game attached.
-
-[^fn:1]: And it still ended in a QTE.
- Shame.