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diff --git a/content/brain-rot/golden-age-games/grim-fandango.md b/content/brain-rot/golden-age-games/grim-fandango.md deleted file mode 100644 index 58bf364..0000000 --- a/content/brain-rot/golden-age-games/grim-fandango.md +++ /dev/null @@ -1,115 +0,0 @@ -+++ -title = "Grim Fandango (1998, 2020)" -author = ["MichaĆ Sapka"] -date = 2024-07-21T22:03:00+02:00 -categories = ["brainrot"] -draft = false -weight = 3002 -image_dir = "screenshots" -image_max_width = 765 -menu_order = "name" -primary_menu = "brain-rot-gg-games" -abstract = "My review of the prequel" -image = "covers/grim-fandango.jpg" -rating = 5 -[menu] - [menu.brain-rot-gg-games] - weight = 3002 - identifier = "grim-fandango-1998-2020" -+++ - -Content warning: I am extremely biased. -Expect orgasmic sentences. - -There was no game company like LucasArts in their prime. -Between shovelling Star Wars games, they were the kings of adventure gamers. -They hired the best people, and they made the best games out there. -And _Grim Fandango_ is the finest example. -It is also my favourite game of all time. - -Manny Calavera is a salesman in a dead-end job. -He has no chance for promotion, unless he scores big. -And the odds are stacked up against him, as his boss despises him. -All good clients go to Domino! -Manny decides to play it all out and _steal_ a great client from Domino. -The trick here is that Manny is a travel agent at the Department of Death, selling travel accommodation to recently deceased souls. - -{{< rating 5 "grim-fandango.jpg" >}} -Cover -{{< /rating >}} - -The list of negatives is very short: two puzzles (cat races and bone grinder) are very challenging to deduct, but they match the setting. -A lot of adventure games fall into puzzles where the only way to solve them is by sheer luck, but it's not the case. -It will take some time to piece things together, but after that, it all makes sense. - -I first played _Grim_ in 1999. -The demo of the game, covering the first chapter, was added to a cover disc. -I played it on a loop, and up to this day I can recite all the puzzles and their solutions in order which they need to be solved. - -_Grim Fandango_ is a 2,5D game, so the backgrounds are pre-rendered, but all characters are real-time 3D. -And how glorious each of those dimensions is! -The art style of the characters is inspired by Mexican day of the Dead puppets, called Calaveras (like the main character!). -Since the hardware of the day was not ready for spheres, so the models are simplified. -The backgrounds, on the other hand, are full of details. -But above all, it is extremely atmospheric. -Land of the Dead takes a lot from Noir cinematography, but makes all the scenes uniquely _Fandango_. - -And the music! -The Mexican-jazz blend is fused with my soul. -Often I simply listen to it, even close to 30 years after release. -It hasn't aged a day, and it complements perfectly what we see. - -{{< image class="centered" alt="A skeleton looking down from a balcony at racing stadium" file="grim-fandango-1.png" >}} -Cat Racing becomes a problem -{{< /image >}} - -The voice acting is _perfect_. -Everyone did an astonishing job - be it Tony Plana as Manny ("Glottis, are you loco?"), Alan Blumenfeld as the demon driver ("Well, actually, it's mostly stock, with a few mods here and there...") to each passing characters in the smallest roles, like Milton James as a coroner ("We may have years, we may have hours, but sooner or later, we push up flowers"). -Having a great script surely didn't make the job any more difficult, but they seem so real! - -It all comes the high point of the game, the second chapter. -Here we spend some time in a port city, and oh what a city it is. -Up to this day, I have not visited a virtual place I'd love to visit more than Rubacava. -All the backgrounds, all the characters, all the puzzles. -They blend perfectly in a Casablanca-esque story, like no other. -Luckily, this is the longest chapter. - -After we leave the city, it never reaches the same level - but no other game did. -Saying that "sorry, your other 3 chapters are not as good as the greatest part of a game I've ever witnesses" is something all other games can only dream off. -They are still great, full of great locations and characters - just not _as_ great. - -And let's not forget the humour. -It's a LucasArts game, after all! -The game is hilarious, but in a way not many games tread. -It treats the characters and the setting seriously! -_Monkey Island_ is comical, but it never treats itself with any respect. -_Grim_ is different, as it's full of love towards the inhabitants of Land of the Dead. - -{{< image class="centered" alt="A morgue with deceased covered in flowers" file="grim-fandango-2.png" >}} -How to kill a dead person? -Cover with flowers! -{{< /image >}} - -I have yet to encounter any game that has _this_ exact combination of atmosphere, lovable and respected characters, and this much humour. -_Syberia 1_ is close - we visit desolated places inhabited by colourful characters, but it's treated with respect. -You learn about then, like them, and want to help them. -But it's not quite there. - -What Tim Shafer achieved with _Grim Fandango_ is nothing short of a miracle. -It is a perfect game - at least in my book. -So, of course, it flopped. -It was too ambitious to fit a sensible budget, and it was released when adventure games fell out of fashion. -Sort of like _Chinatown_ perfected Noir when Noir was a thing of the past. - -But, after the success of _Monkey Island_ remakes, _Grim Fandango_ got a chance to shine again in 2020. -A remastered version with better shading and 3D models (but the same backgrounds) was released on every platform. -It **is** a better version, so if it's still supported on your platform (screw you Apple), you can simply buy it and enjoy. -And even though I prefer the original tank controls, this version can be even played with a point&click interface. - -Ending this review, where I simply say that _Grim Fandango_ is the greatest game I've ever played, I need to say that it's a game that does not need a sequel. -Mind you, I'd buy anything that would allow me to spend even a minute longer with the characters, the story is finished. -We get a _perfect_ ending when I always shed a tear. -Adding anything to it, would only lessen it. -Just like we don't need a _Casablanca 2_, we don't need a _Grim Fandango 2_. -You don't reach such heights multiple times - everything needs to align. -We are lucky to even have such a marvel, as _Grim_. |