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@@ -25,7 +25,7 @@ But other places look much worse—first, some mood less outdoors.
{{<img-center "hl1-outdoor-nortx.jpg" "nice, crisp shadows and moody floodlighting without RTX">}}
-{{<img-center "hl1-outdoor-rtx.jpg" "bland bscene with RTX">}}
+{{<img-center "hl1-outdoor-rtx.jpg" "bland scene with RTX">}}
And Xen looks just horrible.
@@ -33,14 +33,14 @@ And Xen looks just horrible.
{{<img-center "hl1-xen-rtx.jpg" "with RTX it's just WTF">}}
-Lighting in old older games doesn't make sense, as it never mattered. What makes the light and what makes the actual light are two separate things. What RTX does is completely ignore the art direction (the real lighting of the scene) and make the lights... light. This changes the scene completely, often for the worse. It seems like no one played this before the release.
+Lighting in old older games doesn't make sense, as it never mattered. The object which seem to make light and what makes the actual light are two separate things. What RTX does is completely ignore the art direction (the real lighting of the scene) and make the lights... light. This changes the scene completely, often for the worse. It seems like no one played this before the release.
Look at a different example. Double Fine released a remaster of Grim Fandango. They added dynamic shadows (no RTX, though, as the remake precedes the technology), but they focused on maintaining the mood.
{{<youtube "QRB6Likh478" "Grim Fandango Remastered Launch Trailer">}}
-Half-Life RTX is a fan patch, and it shows. You can't just throw new tech on old thing and expect it to work.
+Half-Life RTX is a fan patch, and it shows. You can't just throw new tech on old thing and expect it to work. You need to remake the game!
-Some scenes are breathtaking!
+Some scenes are breathtaking though!
{{<img-center "hl1-hallway-rtx.webp" "This is what shadows can do!" "https://www.theverge.com/2023/2/22/23611075/valve-half-life-pc-mod-ray-tracing-lighting-nvidia-rtx-gpu">}}