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diff --git a/content-org/blog.org b/content-org/blog.org index bda664e..b98620a 100644 --- a/content-org/blog.org +++ b/content-org/blog.org @@ -11,6 +11,61 @@ :PROPERTIES: :EXPORT_HUGO_SECTION: blog/2024 :END: +** DONE Persona 5: Strikers +CLOSED: [2024-03-08 Fri 21:24] +:PROPERTIES: +:EXPORT_FILE_NAME: persona-5-strikers +:EXPORT_HUGO_CUSTOM_FRONT_MATTER: abstract A short review of SciFi classic +:EXPORT_HUGO_PAIRED_SHORTCODES: img-c +:END: +/Persona 5/ took me close to a year... I think. +It was a gigantic game with unbelievable amount of dialogue. +It was also game I deeply enjoyed, despite not particularly liking anything about. +The story was ok, the gameplay was ok, the RPG element was ok, the dating was ok. +But, somehow, authors managed to join that into one freaking nice experience. + +/Persona 5: Strikers/ is none of those things. +It's a linear button masher with characters I like. +But it has /none/ of the good elements of /P5/. + +First, it's not an jRPG anymore. +When fight starts, you are presented with dozens of enemies you need to fight in real time. +Half of the time, I had no idea what was going on. +Fights, for me, are terrible. +Enemies were everywhere, and I had no /chance/ to control the battlefield. +Lots of annoyances and finger pain, but no enjoyment. +Just running into random spots, bashing melee attacks and checking for weakness from time to time. +I play on easy and was tired of that very quickly, I can't imagine having any actual problems with this system you have no enjoyment with. + +#+attr_shortcode: "p5s-1.jpg" "https://nintendoeverything.com/persona-5-scramble-the-phantom-strikers-boxart-details-screenshots/" +#+begin_img-c +Guess the only way here is to shut my brain down, as it's useless in all this chaos. +#+end_img-c +The real-world activities are almost none-existent. +I loved how the Phantom Thieves bonded and became friends. +None of this here. +You've got some dialogue, but no payoff. +There is some stat related to bonding, but we all know each other. +In P5 the single best part was learning about each other and seeing how their lives improve. +None of that is here. + +Dating? +None. +And my chosen love interest from /P5/ doesn't even show up! + +Extracurricular activities are limited to finding stuff on maps. + +Getting to know Tokyo? +Nope. Every few hours we move to a new city. + +Story? Well, I gave up before it started. +After 10 hours, midway through the third jail I gave up. +I had to guard Futaba /again/ and after a moment became so frustrated and bored, that I stopped playing. + +I give 2/5 for those 10 hours. +Maybe it gets better later on, but I don't care enough. +I dropped the game and will never return. + ** DONE Colossus: The Forbin Project (1970) CLOSED: [2024-03-03 Sun 16:52] :PROPERTIES: |