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diff --git a/content-org/blog.org b/content-org/blog.org index b299a87..0d90ebe 100644 --- a/content-org/blog.org +++ b/content-org/blog.org @@ -8,17 +8,9 @@ #+HUGO_SECTION: blog * 2024 [29/29] :@blog: - - :PROPERTIES: :EXPORT_HUGO_SECTION: blog/2024 :END: - - - - - - ** Dune: Part 1 I'd like to call myself a Dune fan, but I am not. I have finished my Dune adventure on /Heretics/ and only now am I planning to finish the saga[fn:witcher] @@ -109,97 +101,7 @@ This strangely works with how believable everything is. All flying ships have this strange physics, which I have hard time explaining. They are not like you X-Wings, but they fit the world. -** DONE Patlabor: The Movie (1989) -CLOSED: [2024-04-11 Thu 21:01] -:PROPERTIES: -:EXPORT_FILE_NAME: patlabor-the-movie -:EXPORT_HUGO_CUSTOM_FRONT_MATTER: abstract The proto-GITS is still very nice! -:EXPORT_HUGO_PAIRED_SHORTCODES: img-c -:END: -There was a time when /Patlabor/ was an established name. -It was huge, it had /Mamoru Oshii/. -Now, sadly, it's mostly forgotten. - -/Patlabor: The Movie/ is the first from the universe. -I'll cover the following two soon, as this is my rewatch after decades. - -The story takes place in the distant future of 1999. -Manual labor is aided by Labors, huge exoskeletons. -Tokyo is undergoing a huge project, where old suburbs are demolished and artificial island are created on the coast. -Some Labors are going berserk, destroying everything on their paths despite being unmanned. - -#+attr_shortcode: "patlabor-movie-1-0001.jpg" -#+begin_img-c -Sucide is painless... -#+end_img-c - -#+attr_shortcode: "patlabor-movie-1-0002.jpg" -#+begin_img-c -...It brings on many changes -#+end_img-c - -Let's start with the visual feast. -The movie looks stunning! -Yes, later movies from IG top what we see here, and sometimes the faces may look weird. -It's not perfect. -But if we would simply tell ourselves that this style of animations is the peak and let's just try to maintain the quality, I'd be more than happy. -The way this 35-year-old movie looks is a testament to the power of manual drawings. -The design, the camera work, the coloring - I loved every second. - -Another cute thing I've noticed: /The Movie/ is an Oshii-type of movie. -It came in this short period, where /anime/ was treating western culture as something alien and cool. -We're seeing this in Jin-Roh, Evangelion, GITS, and many others. -Here we've got the Bible. - -#+attr_shortcode: "patlabor-movie-1-0003.jpg" -#+begin_img-c -For a mecha anime, we've got a lot of people talking in different rooms -#+end_img-c - -But this also shows the biggest problem of /Patlabor: The Movie/: it is shallow. -On surface level, we've got everything one could ever want: Unabomber-style genius on a quest to stop progress at all cost. -We're seeing how /old/ is discarded in the name of progress. -We've also got a huge computer system which is maintained without deep understanding of how it works. -Basically, 1999 is like 2024. -But none of this is really developed. -The main characters never stop and think, that maybe the world is not going the best route? -Eiichi Hoba, the aforementioned Unabomber, is just a plot device: the viewer is also never confronted with his viewpoint. - -As it stands, /The Movie's/ story is disjointed: -on one side we've got the real and interesting question. -On the other, no one looks for answers and just accepts the risks of unconstrained growth. -But maybe this was the point? -We're seeing the same today: the world is ending, and most people are racing to be the last one to shut down the lights. -It is scary how believable this is. -Even the main threat is solved by a software rollback... - -/Patlabor: The Movie/ is good on its own, but it suffers from being the proto Ghost in the Shell. -It's not near as good, nor is it as good as its sequel. -But taking it at face value is really solid. -I had huge fun rewatching it, but left unsatisfied for sophisticated sociopsychological treat Oshii is known for. - -My rating is 3.75/10 - -#+attr_shortcode: "patlabor-movie-1-0004.jpg" -#+begin_img-c -Hav I mentioned thast this movie looks stunning? -#+end_img-c - -#+attr_shortcode: "patlabor-movie-1-0005.jpg" -#+begin_img-c -S-T-U-N-I-N-G -#+end_img-c - -#+attr_shortcode: "patlabor-movie-1-0006.jpg" -#+begin_img-c -It always amazes me how many anime shows older guys in their undergarments. -I get, that Japan gets extremely hot during summer, but is it real that frequent? -#+end_img-c -#+attr_shortcode: "patlabor-movie-1-0008.jpg" -#+begin_img-c -One of many GITS-style scenes. -#+end_img-c ** DONE OpenBSD 7.5 released @@ -348,77 +250,6 @@ I give it a 4.75/5. [fn:tarsnap] You guessed it, There is related a book and it's amazing! Vide [[https://www.tiltedwindmillpress.com/product/tarsnap-mastery-online-backups-for-the-truly-paranoid/][Tarsnap mastery]] -** DONE Andrzej Sapkowski's Time of Contempt -CLOSED: [2024-03-24 Sun 22:27] -:PROPERTIES: -:EXPORT_FILE_NAME: andrzej-sapkowskis-time-of-contempt -:EXPORT_HUGO_CUSTOM_FRONT_MATTER: abstract Saga continues -:EXPORT_HUGO_PAIRED_SHORTCODES: img-r -:END: - -It's a stain of my honor - I am a Pole, but I've never read The Saga. -It's not that I've never read any of The Witcher, but somehow I always stopped after the short stories. -Last year I've decided to finally fix this. -I am a proud nerd for crying out loud! - -#+attr_shortcode: "sapkowski-time-of-contemt.jpg" -#+begin_img-r -The classic cover -#+end_img-r - -/Time of Contempt/ is the second part of The Witcher Saga, but it's also the 4th book about Geralt and his world. -Let's ignore the short stories for a second and let's talk about this book in context of The Saga. -Here it suffers from being the middle child: Andrzej is developing the characters and story, but it lacks a impactful begging and an end. -I haven't felt like that after finishing the /Blood of Elves,/ as it had a /begging/ and the ending was emotional. -Geralt reunited with Ciri. -The story is clearly not over, but we have a kind of closure. -We know she is safe and ready for what's coming next. - -Here? -Here we have no beginning as it follows the last book. -It was to be expected. -But I fail to notice anything new created here. -Yes, we've got /amazing/ development of Ciri (I can't wait what how her blood heritage will screw over everyone), but nothing more. -It just moves from scene to scene[fn:st], not spending any meaningful time anywhere. -After 300 pages of this, it ends with Ciri joining some random group. -I guess I will get to know them in /Baptism of Fire/, but I am not yet there. -Are they good? -Are they cool? -Who the hell they even are? -For me it was a huge let down. - -But the biggest thing missing in The Saga is humour. -Both, /Sword of Destiny/ and /Last Wish/ were hilarious. -It was not on Pratchett's level of humor, but Geralt was amazing when it came to deadpan. -Moreover, I have no idea how well it translated to other languages, as it was based on Polish humour, but: -the books were written for Polish reader who was expected to know /Szewczyk Dratewka,/ and therefore the way Geralt dealt with dragon was a funny refernce. -But this aspect is now completely missingm[fn:enemy-mine], but it was what made the short stories for me. - -The biggest problem for me however was the fact I saw two seasons of The Witcher TV Series[fn:netflix]. -It was terrible and had nothing to do with the book (luckily for me!), but the TV versions of Ciri and Yennefer were irritating at best. -Their book counterparts are not like that - Ciri is extremely cool and Yen is, well, not so bad - but the visual image is etched in my brain. -I finally start to have a separate personnas for them, but it was difficult. -Yes, to some extent Netflix ruined the books for me. - -I was never a fan of /fantasy/, as I always preferred /SciFi/. -Give me a blaster or give me death[fn:rand]! -If I found /Time of Contempt/ as a random book, I would not care for the rest of the series. -It was ok, but nothing to write home about. -Sapkowski has a great style and I very much want more, but he has not told anything interesting here. -I will continue reading The Witcher, but mostly because it *is* The Witcher. - -I liked reading /Blood of Elves/ much more. - -I give it 3.5/5. - -[fn:rand] If you get the refence know, that I am no longer that type of a person. -[fn:enemy-mine] We've got *huge* reference to /Enemy Mine/ in the single best part of the book, but it's not funny at all. -Sad, scary - sure; but not funny. Just like the movie. -[fn:st] ... /No one had a chance to interrupt/. -/It was really quite hypnotic/. -[fn:netflix] And not an episode more. -It was already too much. - ** DONE Elite: "The game that couldn't be written" CLOSED: [2024-03-15 Fri 16:25] :PROPERTIES: @@ -487,61 +318,6 @@ Close up on the switch (the photos are dark, I noticed. Next year I'll try to learn proper exposure.) -** DONE Persona 5: Strikers -CLOSED: [2024-03-08 Fri 21:24] -:PROPERTIES: -:EXPORT_FILE_NAME: persona-5-strikers -:EXPORT_HUGO_CUSTOM_FRONT_MATTER: abstract A short review of SciFi classic -:EXPORT_HUGO_PAIRED_SHORTCODES: img-c -:END: -/Persona 5/ took me close to a year... I think. -It was a gigantic game with unbelievable amount of dialogue. -It was also game I deeply enjoyed, despite not particularly liking anything about. -The story was ok, the gameplay was ok, the RPG element was ok, the dating was ok. -But, somehow, authors managed to join that into one freaking nice experience. - -/Persona 5: Strikers/ is none of those things. -It's a linear button masher with characters I like. -But it has /none/ of the good elements of /P5/. - -First, it's not an jRPG anymore. -When fight starts, you are presented with dozens of enemies you need to fight in real time. -Half of the time, I had no idea what was going on. -Fights, for me, are terrible. -Enemies were everywhere, and I had no /chance/ to control the battlefield. -Lots of annoyances and finger pain, but no enjoyment. -Just running into random spots, bashing melee attacks and checking for weakness from time to time. -I play on easy and was tired of that very quickly, I can't imagine having any actual problems with this system you have no enjoyment with. - -#+attr_shortcode: "p5s-1.jpg" "https://nintendoeverything.com/persona-5-scramble-the-phantom-strikers-boxart-details-screenshots/" -#+begin_img-c -Guess the only way here is to shut my brain down, as it's useless in all this chaos. -#+end_img-c -The real-world activities are almost none-existent. -I loved how the Phantom Thieves bonded and became friends. -None of this here. -You've got some dialogue, but no payoff. -There is some stat related to bonding, but we all know each other. -In P5 the single best part was learning about each other and seeing how their lives improve. -None of that is here. - -Dating? -None. -And my chosen love interest from /P5/ doesn't even show up! - -Extracurricular activities are limited to finding stuff on maps. - -Getting to know Tokyo? -Nope. Every few hours we move to a new city. - -Story? Well, I gave up before it started. -After 10 hours, midway through the third jail I gave up. -I had to guard Futaba /again/ and after a moment became so frustrated and bored, that I stopped playing. - -I give 2/5 for those 10 hours. -Maybe it gets better later on, but I don't care enough. -I dropped the game and will never return. - ** DONE Colossus: The Forbin Project (1970) CLOSED: [2024-03-03 Sun 16:52] :PROPERTIES: diff --git a/content-org/brain-rot.org b/content-org/brain-rot.org new file mode 100644 index 0000000..36d3522 --- /dev/null +++ b/content-org/brain-rot.org @@ -0,0 +1,956 @@ +#+AUTHOR: Michał Sapka +#+URL: https://michal.sapka.me/blog/ +#+STARTUP: show2levels indent logdone + +#+HUGO_BASE_DIR: ~/ghq/vcs.sapka.me/michal-sapka-me/ +#+HUGO_WEIGHT: auto +#+HUGO_SECTION: brain-rot + +* Brain rot :@brainrot: +:PROPERTIES: +:EXPORT_HUGO_MENU: :menu "brain-rot" +:END: + +** Patlabor +:PROPERTIES: +:EXPORT_HUGO_SECTION: brain-rot/patlabor +:END: +*** DONE Patlabor The Movie (1989) +CLOSED: [2024-04-11 Thu 21:01] +:PROPERTIES: +:EXPORT_FILE_NAME: patlabor-the-movie +:EXPORT_HUGO_CUSTOM_FRONT_MATTER: abstract The proto-GITS is still very nice! +:EXPORT_HUGO_PAIRED_SHORTCODES: img-c +:EXPORT_HUGO_MENU: :menu "brain-rot" +:END: +There was a time when /Patlabor/ was an established name. +It was huge, it had /Mamoru Oshii/. +Now, sadly, it's mostly forgotten. + +/Patlabor: The Movie/ is the first from the universe. +I'll cover the following two soon, as this is my rewatch after decades. + +The story takes place in the distant future of 1999. +Manual labor is aided by Labors, huge exoskeletons. +Tokyo is undergoing a huge project, where old suburbs are demolished and artificial island are created on the coast. +Some Labors are going berserk, destroying everything on their paths despite being unmanned. + +#+attr_shortcode: "patlabor-movie-1-0001.jpg" +#+begin_img-c +Sucide is painless... +#+end_img-c + +#+attr_shortcode: "patlabor-movie-1-0002.jpg" +#+begin_img-c +...It brings on many changes +#+end_img-c + +Let's start with the visual feast. +The movie looks stunning! +Yes, later movies from IG top what we see here, and sometimes the faces may look weird. +It's not perfect. +But if we would simply tell ourselves that this style of animations is the peak and let's just try to maintain the quality, I'd be more than happy. +The way this 35-year-old movie looks is a testament to the power of manual drawings. +The design, the camera work, the coloring - I loved every second. + +Another cute thing I've noticed: /The Movie/ is an Oshii-type of movie. +It came in this short period, where /anime/ was treating western culture as something alien and cool. +We're seeing this in Jin-Roh, Evangelion, GITS, and many others. +Here we've got the Bible. + +#+attr_shortcode: "patlabor-movie-1-0003.jpg" +#+begin_img-c +For a mecha anime, we've got a lot of people talking in different rooms +#+end_img-c + +But this also shows the biggest problem of /Patlabor: The Movie/: it is shallow. +On surface level, we've got everything one could ever want: Unabomber-style genius on a quest to stop progress at all cost. +We're seeing how /old/ is discarded in the name of progress. +We've also got a huge computer system which is maintained without deep understanding of how it works. +Basically, 1999 is like 2024. +But none of this is really developed. +The main characters never stop and think, that maybe the world is not going the best route? +Eiichi Hoba, the aforementioned Unabomber, is just a plot device: the viewer is also never confronted with his viewpoint. + +As it stands, /The Movie's/ story is disjointed: +on one side we've got the real and interesting question. +On the other, no one looks for answers and just accepts the risks of unconstrained growth. +But maybe this was the point? +We're seeing the same today: the world is ending, and most people are racing to be the last one to shut down the lights. +It is scary how believable this is. +Even the main threat is solved by a software rollback... + +/Patlabor: The Movie/ is good on its own, but it suffers from being the proto Ghost in the Shell. +It's not near as good, nor is it as good as its sequel. +But taking it at face value is really solid. +I had huge fun rewatching it, but left unsatisfied for sophisticated sociopsychological treat Oshii is known for. + +My rating is 3.75/10 + +#+attr_shortcode: "patlabor-movie-1-0004.jpg" +#+begin_img-c +Hav I mentioned thast this movie looks stunning? +#+end_img-c + +#+attr_shortcode: "patlabor-movie-1-0005.jpg" +#+begin_img-c +S-T-U-N-N-I-N-G +#+end_img-c + +#+attr_shortcode: "patlabor-movie-1-0006.jpg" +#+begin_img-c +It always amazes me how many anime shows older guys in their undergarments. +I get, that Japan gets extremely hot during summer, but is it real that frequent? +#+end_img-c + +#+attr_shortcode: "patlabor-movie-1-0008.jpg" +#+begin_img-c +One of many GITS-style scenes. +#+end_img-c + + +** Witcher +:PROPERTIES: +:EXPORT_HUGO_SECTION: brain-rot/witcher +:END: +*** DONE Time of Contempt (1995) +CLOSED: [2024-03-24 Sun 22:27] +:PROPERTIES: +:EXPORT_FILE_NAME: andrzej-sapkowskis-time-of-contempt +:EXPORT_HUGO_CUSTOM_FRONT_MATTER: abstract Saga continues +:EXPORT_HUGO_PAIRED_SHORTCODES: img-r +:EXPORT_HUGO_MENU: :menu "brain-rot" +:END: + +It's a stain of my honor - I am a Pole, but I've never read The Saga. +It's not that I've never read any of The Witcher, but somehow I always stopped after the short stories. +Last year I've decided to finally fix this. +I am a proud nerd for crying out loud! + +#+attr_shortcode: "sapkowski-time-of-contemt.jpg" +#+begin_img-r +The classic cover +#+end_img-r + +/Time of Contempt/ is the second part of The Witcher Saga, but it's also the 4th book about Geralt and his world. +Let's ignore the short stories for a second and let's talk about this book in context of The Saga. +Here it suffers from being the middle child: Andrzej is developing the characters and story, but it lacks a impactful begging and an end. +I haven't felt like that after finishing the /Blood of Elves,/ as it had a /begging/ and the ending was emotional. +Geralt reunited with Ciri. +The story is clearly not over, but we have a kind of closure. +We know she is safe and ready for what's coming next. + +Here? +Here we have no beginning as it follows the last book. +It was to be expected. +But I fail to notice anything new created here. +Yes, we've got /amazing/ development of Ciri (I can't wait what how her blood heritage will screw over everyone), but nothing more. +It just moves from scene to scene[fn:st], not spending any meaningful time anywhere. +After 300 pages of this, it ends with Ciri joining some random group. +I guess I will get to know them in /Baptism of Fire/, but I am not yet there. +Are they good? +Are they cool? +Who the hell they even are? +For me it was a huge let down. + +But the biggest thing missing in The Saga is humour. +Both, /Sword of Destiny/ and /Last Wish/ were hilarious. +It was not on Pratchett's level of humor, but Geralt was amazing when it came to deadpan. +Moreover, I have no idea how well it translated to other languages, as it was based on Polish humour, but: +the books were written for Polish reader who was expected to know /Szewczyk Dratewka,/ and therefore the way Geralt dealt with dragon was a funny refernce. +But this aspect is now completely missingm[fn:enemy-mine], but it was what made the short stories for me. + +The biggest problem for me however was the fact I saw two seasons of The Witcher TV Series[fn:netflix]. +It was terrible and had nothing to do with the book (luckily for me!), but the TV versions of Ciri and Yennefer were irritating at best. +Their book counterparts are not like that - Ciri is extremely cool and Yen is, well, not so bad - but the visual image is etched in my brain. +I finally start to have a separate personnas for them, but it was difficult. +Yes, to some extent Netflix ruined the books for me. + +I was never a fan of /fantasy/, as I always preferred /SciFi/. +Give me a blaster or give me death[fn:rand]! +If I found /Time of Contempt/ as a random book, I would not care for the rest of the series. +It was ok, but nothing to write home about. +Sapkowski has a great style and I very much want more, but he has not told anything interesting here. +I will continue reading The Witcher, but mostly because it *is* The Witcher. + +I liked reading /Blood of Elves/ much more. + +I give it 3.5/5. + +[fn:rand] If you get the refence know, that I am no longer that type of a person. +[fn:enemy-mine] We've got *huge* reference to /Enemy Mine/ in the single best part of the book, but it's not funny at all. +Sad, scary - sure; but not funny. Just like the movie. +[fn:st] ... /No one had a chance to interrupt/. +/It was really quite hypnotic/. +[fn:netflix] And not an episode more. +It was already too much. + + + +** Persona +:PROPERTIES: +:EXPORT_HUGO_SECTION: brain-rot/persona +:END: +*** DONE Persona 5: Strikers (2020) +CLOSED: [2024-03-08 Fri 21:24] +:PROPERTIES: +:EXPORT_FILE_NAME: persona-5-strikers +:EXPORT_HUGO_CUSTOM_FRONT_MATTER: abstract A short review of SciFi classic +:EXPORT_HUGO_PAIRED_SHORTCODES: img-c +:EXPORT_HUGO_MENU: :menu "brain-rot" +:END: +/Persona 5/ took me close to a year... I think. +It was a gigantic game with unbelievable amount of dialogue. +It was also game I deeply enjoyed, despite not particularly liking anything about. +The story was ok, the gameplay was ok, the RPG element was ok, the dating was ok. +But, somehow, authors managed to join that into one freaking nice experience. + +/Persona 5: Strikers/ is none of those things. +It's a linear button masher with characters I like. +But it has /none/ of the good elements of /P5/. + +First, it's not an jRPG anymore. +When fight starts, you are presented with dozens of enemies you need to fight in real time. +Half of the time, I had no idea what was going on. +Fights, for me, are terrible. +Enemies were everywhere, and I had no /chance/ to control the battlefield. +Lots of annoyances and finger pain, but no enjoyment. +Just running into random spots, bashing melee attacks and checking for weakness from time to time. +I play on easy and was tired of that very quickly, I can't imagine having any actual problems with this system you have no enjoyment with. + +#+attr_shortcode: "p5s-1.jpg" "https://nintendoeverything.com/persona-5-scramble-the-phantom-strikers-boxart-details-screenshots/" +#+begin_img-c +Guess the only way here is to shut my brain down, as it's useless in all this chaos. +#+end_img-c +The real-world activities are almost none-existent. +I loved how the Phantom Thieves bonded and became friends. +None of this here. +You've got some dialogue, but no payoff. +There is some stat related to bonding, but we all know each other. +In P5 the single best part was learning about each other and seeing how their lives improve. +None of that is here. + +Dating? +None. +And my chosen love interest from /P5/ doesn't even show up! + +Extracurricular activities are limited to finding stuff on maps. + +Getting to know Tokyo? +Nope. Every few hours we move to a new city. + +Story? Well, I gave up before it started. +After 10 hours, midway through the third jail I gave up. +I had to guard Futaba /again/ and after a moment became so frustrated and bored, that I stopped playing. + +I give 2/5 for those 10 hours. +Maybe it gets better later on, but I don't care enough. +I dropped the game and will never return. + + + +** Lawnmower Man +:PROPERTIES: +:EXPORT_HUGO_SECTION: brain-rot/lawnmower-man +:END: +*** DONE Lawmower Man 2: Beyond Cyberspace (1996) +CLOSED: [2024-02-23 Fri 20:29] +:PROPERTIES: +:EXPORT_FILE_NAME: lawmower-man-2-1996 +:EXPORT_HUGO_CUSTOM_FRONT_MATTER: abstract My mirco reviview of the sequeo to a vr killer thriller +:EXPORT_HUGO_PAIRED_SHORTCODES: img-c +:EXPORT_HUGO_MENU: :menu "brain-rot" +:END: +Fun fact: I remembered close to nothing about this movie back. +When I was watching the first, everything seems familiar. +Here? +Not so much. +Guess /Polsat/ consider the second one too expensive for regular broadcast. + + +In /Lawnmawer Man[fn:reviewlm]/ we meet Jobe, now a genius being living in the cyberspace. +But not so much, because in the first few minutes of /Lawmnower Man 2/ we learn that he has not left his meatsuit for the cyberspace. +The explosion at the lab left him an amputee. +But his talents are now in use of the Evil Corporation designing the future of cyberspace. + +Of course, Jobe wants the cyberspace for himself. + +The general plot seems similar to the first one, but they are very much different. +The plot is much more complex, there are many more explosions and I think it makes much less sense than the first one. +I would rate it at 2/5. + +But the biggest difference is that this movie is target towards certain audience. +/Lawmower Man/ was a kid-friendly horror. +/Lawmower Man 2/ is a kids' movie. +They completely removed the part which tried to be scary. + +We've got bunch od kids (and a dog) fighting and winning against a grown-up. +Yes, they get the help from an adult - the creator of cyberspace. +But the main heroes are the kids. +And the main target are the kids. + +#+attr_shortcode: "lawnmower-man-2-1996-0002.jpg" +#+begin_img-c +Kids flying in cyberspace +#+end_img-c + +#+attr_shortcode: "lawnmower-man-2-1996-0012.jpg" +#+begin_img-c +And flying even more. +#+end_img-c + +#+attr_shortcode: "lawnmower-man-2-1996-0003.jpg" +#+begin_img-c +Dog preparing to save a day... +#+end_img-c + +#+attr_shortcode: "lawnmower-man-2-1996-0004.jpg" +#+begin_img-c +And saving the day by inserting a CD in the drive. +How can anyone consider this to be a movie for adoults? +#+end_img-c + +I've read that the director was locked out of the editing room as he was trying to make a different movie. +The producers said a firm "no" and made /Lawmower Man 2/ close to the likes of /Goonies/, /Explorers/ or /Flight of the Navigator/. +It never reaches the coolness of those, but it tries. +A lot of people on the interweb bash the movie on logical problems or being goofy. +Yes - occasionally the plot makes so little sense that they needed to add voice over explaining why the hell the /gang/ is going where they are going. +Yes, it has a dog who saves the day. +38 years old me was not amused, but the 10-year-old inside me screamed "yeah! Radical!". +He was not doing well with being /modern/ back then as well. + +#+attr_shortcode: "lawnmower-man-2-1996-0005.jpg" +#+begin_img-c +Her hair is the closest thing to a "scare" in the entire movie +#+end_img-c + +#+attr_shortcode: "lawnmower-man-2-1996-0006.jpg" +#+begin_img-c +This hippie is the inventor of VR. +Tech geniuses leaving all the tech behind to live in the wild is now more real than ever +#+end_img-c + +Jobe is being played by Matt Frewer, who quite often acts like Jim Carey, which is fitting. +He is not the magical-killer he used to be. +He is goofy. + +Even the music sounds like something Spielberg would use. + +There is no Pierce Brosnan here, as only Austin O'Brien returns from the first one, once again reprising the role of Peter Parkette. + +My biggest gripe is the special effect here. +The movie takes place in the future, so we're no longer seeing green grass. +The real world vibe is close to /Blade Runner/ or /Dark City/. +I dig it! + +#+attr_shortcode: "lawnmower-man-2-1996-0001.jpg" +#+begin_img-c +Cyberpunk! +I'm pretty sure that almost all those scenes happened on the same crossroad. +#+end_img-c + +#+attr_shortcode: "lawnmower-man-2-1996-0011.jpg" +#+begin_img-c +Almost Blade Runner. +#+end_img-c + +But then there is the /cyberspace/. +In /Lawmower Man/ we had amazing, early CGI closer to an acid trip than anything else. +Here, the cyberspace looks like ours. +They just added CGI here and there. +It looks like an episode of /The Next Generation/, but without most of the campiness. +For the most part it is competent, but there is no spark. +It's not /cool/. + +#+attr_shortcode: "lawnmower-man-2-1996-0010.jpg" +#+begin_img-c +Our first meeting with new Jobe in the cyberspace. +Yes, this is VR-forest. +#+end_img-c + +#+attr_shortcode: "lawnmower-man-2-1996-0007.jpg" +#+begin_img-c +Cyberspace here give more of FMV-game kind of vibe than I would have expected +#+end_img-c + +#+attr_shortcode: "lawnmower-man-2-1996-0008.jpg" +#+begin_img-c +The VR here more social than what Apple showed. +#+end_img-c + +#+attr_shortcode: "lawnmower-man-2-1996-0009.jpg" +#+begin_img-c +Luckily, sometimes the VR almost delivers. +#+end_img-c + +But the 10-year-old me would not care. +He would rate it as 3.75/5 or "that was cool!". +But he he wasn't picky at all. + +[fn:reviewlm] Vide: [[/blog/2024/lawmower-man-1229/][my review of Lawmower Man]]. + +*** DONE The Lawnmower Man (1992) +CLOSED: [2024-02-19 Mon 23:03] +:PROPERTIES: +:EXPORT_FILE_NAME: lawmower-man-1992 +:EXPORT_HUGO_CUSTOM_FRONT_MATTER: abstract My mirco reviview of a vr killer thriller +:EXPORT_HUGO_PAIRED_SHORTCODES: img-c +:EXPORT_HUGO_MENU: :menu "brain-rot" +:END: + +Back in the glorious 90s, when kids still enjoyed linear TV, we had /Polsat/. +In the post-communist Poland, this was the first /western/ TV station. +Filled with western movies, and western series[fn:series] +Among those, there were constant replays of /The Lawnmower Man/[fn:trans] +I watched it on every occasion and loved it. + +Now, 30 years later it is time for a rewatch. +No cyberpunk deep dive can be considered a good one without /The Lawnmower Man/. + +/The Lawnmower Man/ is a movie about a disabled lawnmower man, Jobe, who, with the usage of virtual reality, becomes a genius. +Soon after, an Evil Company, stars secretly giving him drugs contracted by the military. +And as result, he starts exhibiting mind reading abilities and telekinesis (because, obviously, why not?). +We've got the (popular at the time) subtext about the dangers of corporates who, without supervision, play God. +Somehow we stopped doing that, and now we've got Altman killing humanity with the clap of happy crowd. +/Lawmower Man/ is a movie about a great technology twisted by corporate overlords. +Fitting. + +Jobe becomes a psychic, genius killer (like every mad genius), who decides to take over the cyberspace. + +#+attr_shortcode: "lawnmower-man-1992-0001.jpg" +#+begin_img-c +Remember when huge companies were scary? +#+end_img-c + +The movie was initially released as a /Stephen King/ movie. +King, however, sued the producers, as the movie has nothing to do the short story of the same name. +And he won, because it was based on original script called /CyberGod/. +Damn, I miss /cyber/ sounding cool. +They should have the original name, instead of forcing King on everyone. +And yes, I know King was the king back then. + +#+attr_shortcode: "lawnmower-man-1992-0002.jpg" +#+begin_img-c +That's one way to save your neck from Apple Vision +#+end_img-c + +The movie is we have here is a much dumbed down version of /Flowers for Algeron/, which I intend to finally read. +I don't think anyone ever called it a /good/ movie, and for a good reason. +It's cool, it's got great cyberspace CGI, it's got Pierce Brosnan. +It also has an opening scene with a monkey using a gun, so yeah. + +Story-wise is as straight forward as it gets. +The first half is full of sweet shots of grass and sexualization of a lawnmower. +And the most awkward sex scene I've seen in ages... or two. +Then, through a heavy-handed comment about religion and corporations we go the killing part. + +This movie fails as horror (there is not even blood or any scare here), and fails as morality play (it's not smart enough). +But it is a testament to the glorious time, when /cyberspace/ was magical and full of potential. +We sure deserve more of that. + +#+attr_shortcode: "lawnmower-man-1992-0006.jpg" +#+begin_img-c +The cyberspace we all need. +#+end_img-c + +I give it a 3.0/5. + +I was *sure* the ending of this film was from the sequel. +But nope - I don't remember anything from the second one. +Therefore, see you on the other side, /Beyond Cyberspace/. + +If anything, it's a great movie to show everyone how amazing trackballs are. +And we all know it is a fact. +No one can tell me otherwise. + +#+attr_shortcode: "lawnmower-man-1992-0004.jpg" +#+begin_img-c +The hidden star of the movie, right behind that hairy guy. +Look at that keyboard! +Look at how beige it is! +#+end_img-c + +#+attr_shortcode: "lawnmower-man-1992-0005.jpg" +#+begin_img-c +Cyber God indeed. +#+end_img-c + +[fn:series] And Polish version of those. +We had a great copy of /The Honeymooners/ named /Miodowe Lata/. +The translation of the title is surprisingly spot-on. +[fn:trans] Under an amazingly translated title, which would translate back as /The Lawmower Man of Minds/. +Perfection. +We knew /Dirty Dancing/ as /Spinning Sex/ and /Die Hard/ as /Glass Trap/. +Those were simpler times. + + +** Discworld +:PROPERTIES: +:EXPORT_HUGO_SECTION: brain-rot/discworld +:END: +*** DONE Interesting Times (1995) +CLOSED: [2024-02-13 Tue 21:06] +:PROPERTIES: +:EXPORT_FILE_NAME: interesting-times +:EXPORT_HUGO_CUSTOM_FRONT_MATTER: abstract A very short review +:EXPORT_HUGO_PAIRED_SHORTCODES: img-r +:EXPORT_HUGO_MENU: :menu "brain-rot" +:END: + +Cover blurp: +#+begin_quote +Mighty Battles! Revolution! Death! War! (and his sons Terror and Panic, and daughter Clancy). + +The oldest and most inscrutable empire on the Discworld is in turmoil, brought about by the revolutionary treatise What I Did On My Holidays. Workers are uniting, with nothing to lose but their water buffaloes. Warlords are struggling for power. War (and Clancy) are spreading through the ancient cities. + +And all that stands in the way of terrible doom for eveyone is: + +Rincewind the Wizard, who can't even spell the word 'wizard' ... + +Cohen the barbarian hero, five foot tall in his surgical sandals, who has had a lifetime's experience of not dying ... + +...and a very special butterfly. +#+end_quote + +#+attr_shortcode: "pratchett-interesting-times.jpg" +#+begin_img-r +Cover +#+end_img-r +I am, what one could call, an old school /nerd/. +All I care about are old operating systems, ancient editors and old SCIFI[fn:manga] +Ah, and some text based game where you are a cute "@". +/Of course/ I like Pratchett. + +I started reading him /years/ ago in the only way acceptable - chronological[fn:wrong]. +And I had a few years long pause. +Now, after a series of reading /only/ technical books I am returning to fiction. + +/[[https://www.terrypratchettbooks.com/books/interesting-times/][Interesting Times]]/ is an ok-level Pratchett book. +It's not close to his best, it's not close to his worst[fn:worst]. + +This time Rincewind has to travel to Counterweight Continent and help a rebellion. +There he reconnects with old acquaintances - Twoflower, and Cohen to Barbarian. + +The problem is that there is not much more. +We've got a lot of Chinese things, which is new. +But the story itself is extremely straight-forward. +Nothing memorable happens. +I finished it 2 days ago, and already I would have a problem recollecting any standing out moment. +I still remember moments from other /Discworld/ books a decade after I read them! + +But Terry's writing makes me not care and just enjoy the journey. +He is able to make a boring story interesting, and his characters are always great. +I was reading the book while putting my son to sleep, and I almost gave him a heart attack with a laughter attack. +This alone makes it worth it! + +Not the best place to start with //Discworld// (the best is, of course, /Colour of Magic/) but as n-th book in the series it's very enjoyable. + +I give it a =3.75/5=. + +**** Meta +- Read as EPUB on Onyx Boox Note Air 2. +- Read in Polish translation +- Next up: back to Andrzej Sapkowski's with "Time of Contempt". I am not a good pole, having not read the entire saga. I promise to do it before my 40th birthday[fn:fort] + + +[fn:wrong] It's ok to disagree, just like it's ok to be wrong. +[fn:worst] Being a bad Pratchett's book still means being a very good one. +Most authors would love to reach the level of one of those at least once. +[fn:fort] Which is closer that I expected +[fn:manga] And manga&anime, but that's beside the point. +Not American comics though. +Never cared about those, and it seems I never will. + + + + + +** Random American SciFi movies +:PROPERTIES: +:EXPORT_HUGO_SECTION: brain-rot/american-scifi-movies +:END: +** DONE Hardware (1990) +CLOSED: [2024-02-17 Sat 19:39] +:PROPERTIES: +:EXPORT_FILE_NAME: hardware-1990 +:EXPORT_HUGO_CUSTOM_FRONT_MATTER: abstract My mirco reviview of a killer-robot thriller +:EXPORT_HUGO_PAIRED_SHORTCODES: img-c +:END: + +I continue my descend into American cyberpunk cinema[fn:cp]. +I spent my formative years watching /Anime, art house/ and ignoring most of USA movies. +This means I haven't watched a lot of the /cult/ movies out there. + +/Hardware/ is a 1990 movie about a killer robot in a post-nuclear world. +Think of a mix of Terminator, Aliens and Short Circuit. + +I heard of this movie years ago, but it seemed to be noting more than a cash grab after the success of /Terminator/ - a movie which I don't partially enjoy. +After watching, I have to say that there was a of true in this assumption. +But somehow I ended enjoying /Hardware/ much more. + +Not that the story is better - if anything, it is much simpler, or just plain /simplistic/. +Say what you will about /Terminator/, but the basic premise was great. +/Hardware/ on the other hand doesn't offer a great idea. +This is a straight movie about a killer robot. + +However, I enjoyed it more, as it is much closer to what /Alien[fn:alien]/ achieved +The entire action is encapsulated in only a few, closed locations. +Half of the runtime is spent in a single apartment, where the /Mark-13/ robot shows up from to time a try to murder someone. +Much like the /Nostromo/! + +This allowed the movie to be *stunning* visually. +I loved every frame here! +I know that most of the effect is based on fog and lighting, but I dig it! +Just take a look at the gallery below. + +Another thing which reminded me of /Alien/ is how they handled the special effects of the /monster/. +We see very little of /Mark-13/ - he is often hard to see, covered in darkness. +From time to time we see his movements, and well. +Hiding him was clearly a good idea... just like with the /Xenomorph/. + +All in all, I enjoyed the movie. +I'm not calling it one of my favorites, but I enjoyed every minute of its short runtime. + +I give it a =3.5/5=. + +#+attr_shortcode: "hardware-1990-0001.jpg" +#+begin_img-c +Red sky of postnuclear... summer? +#+end_img-c + +#+attr_shortcode: "hardware-1990-0002.jpg" +#+begin_img-c +The Nomad. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0003.jpg" +#+begin_img-c +Nomad searching the desert for stuff for sale. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0004.jpg" +#+begin_img-c +An ordinary store. +Great vibes! +Fun for the whole family. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0005.jpg" +#+begin_img-c +Same store, different view. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0006.jpg" +#+begin_img-c +The perfect glasses. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0007.jpg" +#+begin_img-c +Seems like somene realy liked Jin-Roh. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0008.jpg" +#+begin_img-c +What posses as art now. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0009.jpg" +#+begin_img-c +Computer we want but don't deserve. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0010.jpg" +#+begin_img-c +An art studio. Nothing out of the ordinary. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0011.jpg" +#+begin_img-c +Remember when spirituality was cool? +#+end_img-c + +#+attr_shortcode: "hardware-1990-0012.jpg" +#+begin_img-c +Let's give our murder-robot eyes from a camera lense. +I'm sure no one will drop it. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0013.jpg" +#+begin_img-c +UI we all want. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0014.jpg" +#+begin_img-c +What lurks in the shadows. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0015.jpg" +#+begin_img-c +Yup, Jin-Roh. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0016.jpg" +#+begin_img-c +Yankee-Roh. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0017.jpg" +#+begin_img-c +With some striking shadows. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0018.jpg" +#+begin_img-c +I have become bread, the destroyer of worlds. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0019.jpg" +#+begin_img-c +Prelude... +#+end_img-c + +#+attr_shortcode: "hardware-1990-0020.jpg" +#+begin_img-c +And the (most likely) last usage of a refrigerator as a safe place which makes any sense in the history of cinema. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0021.jpg" +#+begin_img-c +Yup, a hand. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0022.jpg" +#+begin_img-c +Hold the presses! +The glasses are back! +I repeat: the glasses are back. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0023.jpg" +#+begin_img-c +Mark-13 in all of its glory. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0024.jpg" +#+begin_img-c +This is only a window, but what a window it is. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0025.jpg" +#+begin_img-c +They have not used Wilhelm's scream. +What a wasted opportunity. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0026.jpg" +#+begin_img-c +In 2024 those are rookie number when it comes to unnecessary lights inside a computer. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0027.jpg" +#+begin_img-c +I am a sucker for this type of fish eye. +Always reminds me of /City of Lost Children./ +#+end_img-c + +#+attr_shortcode: "hardware-1990-0028.jpg" +#+begin_img-c +It doesn't get more era-apporiate than this. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0029.jpg" +#+begin_img-c +Ok, it does. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0030.jpg" +#+begin_img-c +One of the few CGI moments here. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0031.jpg" +#+begin_img-c +And one of /many/ lighting shots. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0032.jpg" +#+begin_img-c +Look how black it is. Classy. +#+end_img-c + +#+attr_shortcode: "hardware-1990-0033.jpg" +#+begin_img-c +But does it run Quake? +#+end_img-c + +#+attr_shortcode: "hardware-1990-0034.jpg" +#+begin_img-c +Back to the desert, like a fine sandwich. +#+end_img-c + +And a few nice /gore/ sceenes which I won't show it. +This is a family-friendly website! + +Links: +- [[https://thetvdb.com/movies/hardware][Hardware on TVDB]] +- [[https://www.theofficialrichardstanley.com/][Director's official website]] + +[fn:cp] I disagree with calling those movies "cyberpunk" as they lack the "punk" element... or most of "cyber". +No one rebels against the system, no one enters the /cyberspace/. +But following this definition, I am not sure if we can call any movie other than /Johny Menomic/ a /Cyberpunk/. +Often we put all dark-sf into "cyberpunk" genre, which limits our ability to be pricks about it. +[fn:alien] Aka "the clearly superior of the /Alien/ series" + +** DONE Ghost in the Machine (1993) +CLOSED: [2024-02-09 Fri 22:59] +:PROPERTIES: +:EXPORT_FILE_NAME: ghost-in-the-machine +:EXPORT_HUGO_CUSTOM_FRONT_MATTER: abstract My mirco reviview of a computer thriller +:EXPORT_HUGO_PAIRED_SHORTCODES: img-r +:END: +Talk about a surprise! +I was expecting a /schlock/, but I've seen a nice move. +A dumb one, but still. + +The plot is the biggest problem: a serial killer has an MRI and due to electric storm gets his soul moved to computer network. +With this, he becomes able to: +- kill person by moving to a microwave and changing its settings, +- kill a dog by arousing it with a TV program (using nothing by electric breakers), then hitting the dog with a VHS tape ejected from a VHS player which causes the animal to run towards the pool + +#+attr_shortcode: "ghost-in-the-machine.jpg" +#+begin_img-r +Cover +#+end_img-r +It makes as little sense in the context of the movie as it does here. +But the acting is (at the very least) acceptable and the FX are better than they should - and there is a lot of them. +Moreover, the camera work is crazy! +The movie /looks/ better than it should. +It seems that this dumb, little movie got more passion in it than the entire MCU combined. + +The problem is that I have no idea what was going on. +People were dying, cool computer interfaces were shown, but the plot barely connected those scenes together. + +It's a classic thriller from early days of personal computing revolution. +I enjoyed it a lot. +It is not a /good/ movie, but it is enjoyable. + +I give it a =3.0/5.= + +links: +- [[https://utf.thetvdb.com/movies/ghost-in-the-machine][Ghost in the Machine on TVDB]] + + +** DONE Colossus: The Forbin Project (1970) +CLOSED: [2024-03-03 Sun 16:52] +:PROPERTIES: +:EXPORT_FILE_NAME: colossus-1970 +:EXPORT_HUGO_CUSTOM_FRONT_MATTER: abstract A short review of SciFi classic +:EXPORT_HUGO_PAIRED_SHORTCODES: img-c +:END: +Finally, in my series of discovering the roots of cyberpunk in American Cyberpunk I've seen a real gem. + +/Colossus/ is a 1970 movie about a not-so-distant-future where Americans decide that it would be a great idea to give control of their military potential to a computer. +On paper, it sounds great - a computer has no emotions, so it will not be stopped by petty things, like morality. +Guess how well that turned out? +Soon after switching on, Colossus learns about the existence of another such system - The Guardian, in the territory of CCCP. + +#+attr_shortcode: "colossus-1970-0001.jpg" +#+begin_img-c +The movie starts with sexy old-comp scenes. +Fitting, as Control Data Corporation supplied close to 5 million USD in computer equipment. +#+end_img-c + +#+attr_shortcode: "colossus-1970-0002.jpg" +#+begin_img-c +Sexy! +Rest of the movie is not as sexy. +#+end_img-c + +#+attr_shortcode: "colossus-1970-0003.jpg" +#+begin_img-c +Colossus in person. +#+end_img-c +And then this SciFi thriller stops being so /crazy-computer/ focused, and analyzes /crazy-human/ reaction. +Colossus starts exhibiting features which were never implemented. +It[fn:it] starts /demanding/ to be connected with the Guardian, so they can communicate. +And the scientist decide that it would be a great idea. +The computers start exchanging data and developing language. +Still - looks cool, let's see what happens. +Only after Colossus threatens humans with ICBMs, Forbin (Colossus's creator) starts thinking that maybe this wasn't the best idea. + +#+attr_shortcode: "colossus-1970-0004.jpg" +#+begin_img-c +At first Colossus communicates only via text. +Funny, as those screens sound like matrix printers. +#+end_img-c + +#+attr_shortcode: "colossus-1970-0005.jpg" +#+begin_img-c +This one as well. +#+end_img-c + +#+attr_shortcode: "colossus-1970-0006.jpg" +#+begin_img-c +Because it has a printer! +It took me half of the movie to get that. +Guess I'm too millenial for that to be obvious. +#+end_img-c +The movie is often described as an evil-computer story. +Colossus is never evil in the movie. +It does exactly what it was designed to do - to act without mercy. +The evil ones here are the humans who never stop and think that maybe we are on the verge of the end of humanity. + +So yeah, it's an movie about Altman. +We may have destroyed the civilization, but at lest we made a cool program which does things. +No one know what those things are, but those are details you should not worry about. + + +Story wise, /Colossus: The Forbin Project/ holds splendidly. +Yes, we've got casual alcoholism and the female character exists only to have sex with Forbin[fn:sex]. +But the actual meat of the movie could be a base of an amazing movie today. +The questions and subject are more relevant now that half a century ago. +What was a huge /what-if/ scenario becomes a real /ok, but how do we stop it/. +The Pentagon is already working on militarization of AI[fn:pent]. +We're pretty much screwed already. + +The best SciFi is not about giant battles or space travel for space travel sake. +It's always about humans, a warning for us. +And the /best/ SciFi is a warning for the next generations, as the threads become more real as years go by. + +There is a moment in the movie, where the entire day of Forbin is planned and monitored by an AI. +What was a horror story, is now what a lot of us /expect/. + +/Colossus/ in a movie version of earlier book of same. +There are 2 more in the series, and (as I've been told), Aliens make an appearance later on. +Maybe someday! + +As for the movie, I give it a 4.25/5. +[fn:it] There's an interesting discussion about what pronoum to use - He or It. +[fn:sex] It is a plot point! +A terrible one, but still. +[fn:pent] Vide: [[https://www.defense.gov/News/News-Stories/Article/Article/3682355/pentagon-official-lays-out-dod-vision-for-ai/][Pentagon Official Lays Out DOD Vision for AI]]. +Note, it's from the official website of US Department of Defense. + +* REDIRECTS + + + + + + + + + + +location "//blog/patlabor-the-movie//" { block return 301 "/brain-rot/patlabor/patlabor-the-movie/ } +location "/blog/2024/andrzej-sapkowskis-time-of-contempt//" { block return 301 "/brain-rot/witcher/andrzej-sapkowskis-time-of-contempt/ } +location "/blog/2024/persona-5-strikers//" { block return 301 "/brain-rot/persona/persona-5-strikers/ } +location "/blog/2024/colossus-1970//" { block return 301 "/brain-rot/colossus-1970/ } +location "/blog/2024/lawmower-man-2-1996//" { block return 301 "/brain-rot/lawnmower-man/lawmower-man-2-1996/ } +location "/blog/2024/lawmower-man-1992//" { block return 301 "/brain-rot/witcher/andrzej-sapkowskis-time-of-contempt/ } +location "/blog/2024/hardware-1990//" { block return 301 "/brain-rot/hardware-1990/ } +location "/blog/2024/interesting-times//" { block return 301 "/brain-rot/discworld/interesting-times/ } +location "blog/2024/ghost-in-the-machine/" { block return 301 "/brain-rot/ghost-in-the-machine/ } + diff --git a/content/blog/2024/colossus-1970.md b/content/brain-rot/colossus-1970.md index cd0ae67..0024ea5 100644 --- a/content/blog/2024/colossus-1970.md +++ b/content/brain-rot/colossus-1970.md @@ -2,10 +2,14 @@ title = "Colossus: The Forbin Project (1970)" author = ["Michał Sapka"] date = 2024-03-03T16:52:00+01:00 -categories = ["blog"] +categories = ["brainrot"] draft = false -weight = 2001 +weight = 2003 abstract = "A short review of SciFi classic" +[menu] + [menu.brain-rot] + weight = 2003 + identifier = "colossus-the-forbin-project-1970" +++ Finally, in my series of discovering the roots of cyberpunk in American Cyberpunk I've seen a real gem. diff --git a/content/blog/2024/interesting-times.md b/content/brain-rot/discworld/interesting-times.md index 8d663ec..2db0519 100644 --- a/content/blog/2024/interesting-times.md +++ b/content/brain-rot/discworld/interesting-times.md @@ -1,11 +1,15 @@ +++ -title = "Terry Pratchett's Interesting Times" +title = "Interesting Times (1995)" author = ["Michał Sapka"] date = 2024-02-13T21:06:00+01:00 -categories = ["blog"] +categories = ["brainrot"] draft = false -weight = 2004 +weight = 3001 abstract = "A very short review" +[menu] + [menu.brain-rot] + weight = 3001 + identifier = "interesting-times-1995" +++ Cover blurp: @@ -70,4 +74,4 @@ I give it a `3.75/5`. [^fn:2]: It's ok to disagree, just like it's ok to be wrong. [^fn:3]: Being a bad Pratchett's book still means being a very good one. Most authors would love to reach the level of one of those at least once. -[^fn:4]: Which is closer that I expected
\ No newline at end of file +[^fn:4]: Which is closer that I expected diff --git a/content/blog/2024/ghost-in-the-machine.md b/content/brain-rot/ghost-in-the-machine.md index e934e13..5670172 100644 --- a/content/blog/2024/ghost-in-the-machine.md +++ b/content/brain-rot/ghost-in-the-machine.md @@ -2,10 +2,14 @@ title = "Ghost in the Machine (1993)" author = ["Michał Sapka"] date = 2024-02-09T22:59:00+01:00 -categories = ["blog"] +categories = ["brainrot"] draft = false -weight = 2007 +weight = 2002 abstract = "My mirco reviview of a computer thriller" +[menu] + [menu.brain-rot] + weight = 2002 + identifier = "ghost-in-the-machine-1993" +++ Talk about a surprise! diff --git a/content/blog/2024/hardware-1990.md b/content/brain-rot/hardware-1990.md index 793c2f2..e8916b6 100644 --- a/content/blog/2024/hardware-1990.md +++ b/content/brain-rot/hardware-1990.md @@ -2,10 +2,14 @@ title = "Hardware (1990)" author = ["Michał Sapka"] date = 2024-02-17T19:39:00+01:00 -categories = ["blog"] +categories = ["brainrot"] draft = false weight = 2001 abstract = "My mirco reviview of a killer-robot thriller" +[menu] + [menu.brain-rot] + weight = 2001 + identifier = "hardware-1990" +++ I continue my descend into American cyberpunk cinema[^fn:1]. @@ -57,7 +61,7 @@ Nomad searching the desert for stuff for sale. {{< /img-c >}} {{< img-c "hardware-1990-0004.jpg" >}} -An ordiary store. +An ordinary store. Great vibes! Fun for the whole family. {{< /img-c >}} @@ -199,4 +203,4 @@ Links: No one rebels against the system, no one enters the _cyberspace_. But following this definition, I am not sure if we can call any movie other than _Johny Menomic_ a _Cyberpunk_. Often we put all dark-sf into "cyberpunk" genre, which limits our ability to be pricks about it. -[^fn:2]: Aka "the clearly superior of the _Alien_ series"
\ No newline at end of file +[^fn:2]: Aka "the clearly superior of the _Alien_ series" diff --git a/content/blog/2024/lawmower-man-1992.md b/content/brain-rot/lawnmower-man/lawmower-man-1992.md index 301ada6..a116eca 100644 --- a/content/blog/2024/lawmower-man-1992.md +++ b/content/brain-rot/lawnmower-man/lawmower-man-1992.md @@ -2,10 +2,14 @@ title = "The Lawnmower Man (1992)" author = ["Michał Sapka"] date = 2024-02-19T23:03:00+01:00 -categories = ["blog"] +categories = ["brainrot"] draft = false -weight = 2001 +weight = 3002 abstract = "My mirco reviview of a vr killer thriller" +[menu] + [menu.brain-rot] + weight = 3002 + identifier = "the-lawnmower-man-1992" +++ Back in the glorious 90s, when kids still enjoyed linear TV, we had _Polsat_. @@ -86,4 +90,4 @@ Cyber God indeed. [^fn:2]: Under an amazingly translated title, which would translate back as _The Lawmower Man of Minds_. Perfection. We knew _Dirty Dancing_ as _Spinning Sex_ and _Die Hard_ as _Glass Trap_. - Those were simpler times.
\ No newline at end of file + Those were simpler times. diff --git a/content/blog/2024/lawmower-man-2-1996.md b/content/brain-rot/lawnmower-man/lawmower-man-2-1996.md index edf6ceb..a6b1eb4 100644 --- a/content/blog/2024/lawmower-man-2-1996.md +++ b/content/brain-rot/lawnmower-man/lawmower-man-2-1996.md @@ -2,10 +2,14 @@ title = "Lawmower Man 2: Beyond Cyberspace (1996)" author = ["Michał Sapka"] date = 2024-02-23T20:29:00+01:00 -categories = ["blog"] +categories = ["brainrot"] draft = false -weight = 2001 +weight = 3001 abstract = "My mirco reviview of the sequeo to a vr killer thriller" +[menu] + [menu.brain-rot] + weight = 3001 + identifier = "lawmower-man-2-beyond-cyberspace-1996" +++ Fun fact: I remembered close to nothing about this movie back. @@ -121,4 +125,4 @@ But the 10-year-old me would not care. He would rate it as 3.75/5 or "that was cool!". But he he wasn't picky at all. -[^fn:1]: Vide: [my review of Lawmower Man](/blog/2024/lawmower-man-1229/).
\ No newline at end of file +[^fn:1]: Vide: [my review of Lawmower Man](/blog/2024/lawmower-man-1229/). diff --git a/content/blog/patlabor-the-movie.md b/content/brain-rot/patlabor/patlabor-the-movie.md index f28245b..3caaf95 100644 --- a/content/blog/patlabor-the-movie.md +++ b/content/brain-rot/patlabor/patlabor-the-movie.md @@ -1,11 +1,15 @@ +++ -title = "Patlabor: The Movie (1989)" +title = "Patlabor The Movie (1989)" author = ["Michał Sapka"] date = 2024-04-11T21:01:00+02:00 -categories = ["blog"] +categories = ["brainrot"] draft = false -weight = 2001 +weight = 3001 abstract = "The proto-GITS is still very nice!" +[menu] + [menu.brain-rot] + weight = 3001 + identifier = "patlabor-the-movie-1989" +++ There was a time when _Patlabor_ was an established name. @@ -74,7 +78,7 @@ Hav I mentioned thast this movie looks stunning? {{< /img-c >}} {{< img-c "patlabor-movie-1-0005.jpg" >}} -S-T-U-N-I-N-G +S-T-U-N-N-I-N-G {{< /img-c >}} {{< img-c "patlabor-movie-1-0006.jpg" >}} diff --git a/content/blog/2024/persona-5-strikers.md b/content/brain-rot/persona/persona-5-strikers.md index 611a0dc..b3755f3 100644 --- a/content/blog/2024/persona-5-strikers.md +++ b/content/brain-rot/persona/persona-5-strikers.md @@ -1,11 +1,15 @@ +++ -title = "Persona 5: Strikers" +title = "Persona 5: Strikers (2020)" author = ["Michał Sapka"] date = 2024-03-08T21:24:00+01:00 -categories = ["blog"] +categories = ["brainrot"] draft = false -weight = 2001 +weight = 3001 abstract = "A short review of SciFi classic" +[menu] + [menu.brain-rot] + weight = 3001 + identifier = "persona-5-strikers-2020" +++ _Persona 5_ took me close to a year... I think. diff --git a/content/blog/2024/andrzej-sapkowskis-time-of-contempt.md b/content/brain-rot/witcher/andrzej-sapkowskis-time-of-contempt.md index d9c5213..d2310a4 100644 --- a/content/blog/2024/andrzej-sapkowskis-time-of-contempt.md +++ b/content/brain-rot/witcher/andrzej-sapkowskis-time-of-contempt.md @@ -1,11 +1,15 @@ +++ -title = "Andrzej Sapkowski's Time of Contempt" +title = "Time of Contempt (1995)" author = ["Michał Sapka"] date = 2024-03-24T22:27:00+01:00 -categories = ["blog"] +categories = ["brainrot"] draft = false -weight = 2001 +weight = 3001 abstract = "Saga continues" +[menu] + [menu.brain-rot] + weight = 3001 + identifier = "time-of-contempt-1995" +++ It's a stain of my honor - I am a Pole, but I've never read The Saga. diff --git a/layouts/_default/baseof.html b/layouts/_default/baseof.html index 4c7116b..6325675 100644 --- a/layouts/_default/baseof.html +++ b/layouts/_default/baseof.html @@ -58,6 +58,8 @@ {{ $section_class = "article" }} {{ else if in .Page.Params.categories "emacs" }} {{ $section_class = "emacs" }} + {{ else if in .Page.Params.categories "brainrot" }} + {{ $section_class = "brain-rot" }} {{ end }} <body class="{{ $section_class }}"> {{ partial "header/header" . }} diff --git a/layouts/_default/index.html b/layouts/_default/index.html index 49c3ed1..8dba7d3 100644 --- a/layouts/_default/index.html +++ b/layouts/_default/index.html @@ -24,6 +24,7 @@ Hey! I'm Michał Sapka, a computer programmer living in Kraków, Poland. This we <a href="/blog/">» Go to blog</a> </p> +{{ partial "partials/homepage/brainrot" . }} {{ partial "partials/homepage/bsd.html" . }} {{ partial "partials/homepage/emacs.html" . }} {{ partial "partials/homepage/startrek.html" . }} diff --git a/layouts/partials/homepage/brainrot.html b/layouts/partials/homepage/brainrot.html new file mode 100644 index 0000000..d43033b --- /dev/null +++ b/layouts/partials/homepage/brainrot.html @@ -0,0 +1,7 @@ +<section class="brain-rot"> + <h2 id="brain-rot"><a href="#brain-rot">Brain rot</a></h2> + "Mark my words, this stuff will rot your brain!"<br> + -- society + + {{ partial "menu.html" (dict "menuID" "brain-rot" "page" .) }} +</section> diff --git a/layouts/partials/homepage/bsd.html b/layouts/partials/homepage/bsd.html index 00e8f21..195318b 100644 --- a/layouts/partials/homepage/bsd.html +++ b/layouts/partials/homepage/bsd.html @@ -20,6 +20,7 @@ > - Some articles on the BSD family of Operating Systems I use: {{ partial "menu.html" (dict "menuID" "bsd" "page" .) }} + Some articles on the BSD family of Operating Systems I use: + {{ partial "menu.html" (dict "menuID" "bsd" "page" .) }} </section> diff --git a/static/.#style.css b/static/.#style.css deleted file mode 120000 index 5fa0764..0000000 --- a/static/.#style.css +++ /dev/null @@ -1 +0,0 @@ -mms@voyager.63297:1712135685
\ No newline at end of file diff --git a/static/style.css b/static/style.css index c11987f..e788bbe 100644 --- a/static/style.css +++ b/static/style.css @@ -94,51 +94,53 @@ } /* emacs_variables_end */ + + /* dark_mode_variables_end */ @media (prefers-color-scheme: dark) { - :root { - --site-bg: #000; - --text-color: #abb1b1; + :root { + --site-bg: #000; + --text-color: #abb1b1; - --logo-bg-color: #abb1b1; + --logo-bg-color: #abb1b1; - --article-bg: #141818; + --article-bg: #141818; - --article-border-color: var(--article-bg); - --highlight-bg: rgb(31 27 27); + --article-border-color: var(--article-bg); + --highlight-bg: rgb(31 27 27); - --border-color: var(--text-color); + --border-color: var(--text-color); - --pre-bg: #1b2121; - } + --pre-bg: #1b2121; + } } /* dark_mode_variables_end */ /* site_start */ body { - font-family: var(--site-font); - padding: 0; - font-size: var(--font-size); - background-color: var(--site-bg); - color: var(--text-color); - max-width: 800px; - margin: auto; + font-family: var(--site-font); + padding: 0; + font-size: var(--font-size); + background-color: var(--site-bg); + color: var(--text-color); + max-width: 800px; + margin: auto; } @media only screen and (max-width: 600px) { - body { - font-size: var(--mobile-font-size); - } + body { + font-size: var(--mobile-font-size); + } } main, footer { - width: 100%; - max-width: 95%; - margin-left: auto; - margin-right: auto; + width: 100%; + max-width: 95%; + margin-left: auto; + margin-right: auto; } img { - max-width: 99%; - width: auto; - height: auto; + max-width: 99%; + width: auto; + height: auto; } a { color: var(--link-color); } h2 a { text-decoration: none; } @@ -146,7 +148,7 @@ h2 a { text-decoration: none; } .placeholder { opacity: 0.55; } - /* site_end */ +/* site_end */ /* generic_header_start */ header { @@ -211,7 +213,7 @@ header ol { header li { display: block; } - +/* */ header li:not(:last-child)::after { content: "»"; } @@ -465,6 +467,33 @@ body.blog h5 { color: var(--blog-highlight-color); border-color: var(--blog-high body.blog h6 { color: var(--blog-highlight-color); border-color: var(--blog-highlight-color) } /* emacs_article_end */ +/* brain_rot_article_start */ +:root { + --brain-rot-highlight-color: #978b27; +} + +.brain-rot > header > .logo { + background-color: var(--brain-rot-highlight-color); +} +.brain-rot > header > .logo > img { + position: absolute; + bottom: 0px; + right: -2px; + transform: scale(0.9); +} +.brain-rot h1 { + color: var(--brain-rot-highlight-color); +} + +.brain-rot h2 { color: var(--brain-rot-highlight-color); border-color: var(--brain-rot-highlight-color) } +.brain-rot h2 a { color: var(--brain-rot-highlight-color); border-color: var(--brain-rot-highlight-color) } +.brain-rot h3 { color: var(--brain-rot-highlight-color); border-color: var(--brain-rot-highlight-color) } +.brain-rot h4 { color: var(--brain-rot-highlight-color); border-color: var(--brain-rot-highlight-color) } +.brain-rot h5 { color: var(--brain-rot-highlight-color); border-color: var(--brain-rot-highlight-color) } +.brain-rot h6 { color: var(--brain-rot-highlight-color); 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