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a narcotic allowing humans to traverse time, and therefore spaceflight. +Spaceships are operated by mutated humans, who after exposure to Spice can see into the future and steer the ships. +Now, the Emperor order the control of the planet to be shifted to House of A eides. +The previous stewards, House of Harknonen will not make it any easier. + +Ignoring the mutants, this sounds like a run-of-the-mill SF series. +But /Dune/ It is also story of social engineering spanning millennia, of false prophets, and a million crazy things. +The first book keeps it /almost/ sane, but there is a significant dictionary attached, and the first time reader will need to use it extensively. +Later the saga goes completely off the rails. + +Note, that /Frank Herbert/ wrote only the first few books. +After his death, his son - /Brian Herbet/ took over and wrote dozens of other ones. +The quality differs significantly, as I've been told. +I've read the /Houses/ trilogy, and it was quite nice. + +Now that we've got the introduction out of the way, let's go to the movie. +Let me start with saying that I adore it. +It's now what I'd want (as the young vloggers say "hear me out"), but at face value it's as close to perfect SF movies as they go. + +/Dune: Part 1/ is directed by Denis Vileneuve, who previously directed some of the greatest SF movies of this century - /Arrival/ and /Blade Runner 2049/. +Hi other movies are also amazing (I can't recommend /Enemy/ enough), so I was pretty stoked when it was announced that he will direct /Dune/. +I am no longer a movie buff[fn:critic], but he may very well be my favorite living director. + +Technically, I can not find any fault. +The story makes sense (I'll return to Lynch in a second), which by itself is an achievement. +The acting is superb, and works as a reminder that TV series are still not on the level of the greatest movies. +The special effects are astounding[fn:ornitopter]. +The music is, for the most part, at least great. +I hated the main theme with screaming lady. +Music is supposed to work with the movie, not to hide it with loud noises! +But that's the only thing I disliked. + +I loved the tempo of this movie, as I never enjoyed action-packed shoot fests of the /other franchise dominating cinema for decades/. +Everything is slow - the actors speak slowly, the scene have time to breath, the camera is moving on a low gear. +This adds an amazing dream-like feeling. +Sometimes I felt like I'm watching a /Tarkovsky/ movie and not a big budget Hollywood blockbuster. + +And this the greatest and worst thing here. +It's meditative. +You fill like in a trance. +You fully buy everything you see here. + +But the world of Dune is weird. +It is full of things that make you go "huh?". +It has mutants who traverse time, but it also got mutants who are computers. +There are reanimated corpses, living furniture, hollow planets, vision quests. +Denis omitted everything that was not essential to the plot, and what he left, he grounded in reality by omitting the /wtf/. +There are not even the crazy names! + +This is where /Lynch/ version shines. +It makes little sense, it is rushed - sure. +But it conveys how twisted the world is. + +And this is why I don't think that this movie is a /great/ adaptation of Dune. +It is a /great/ movie on its own. +It perfectly adapts the adaptable and pretends that there is nothing else. +It makes /Dune: Part 1/ the hit that it is, and it allowed us to get /Part 2/. +But since making this move appeal to mass audience is not my problem, I'd like to see the full picture. + +But that's just me. +As it stands, this is a groundbreaking movie which makes me want more. +Not only more of /Dune/ but more of serious, intelligent SciFi movies. +We had those and may get more! + +Highest recommendation from me. + +[fn:witcher] Right after finishing Witcher saga. +[fn:critic] not to brag, but I was a semiprofessional film critic during college years. +I had a press pass and all! +[fn:ornitpter] Ornititopthers look just like in the /Dune/ game! +This strangely works with how believable everything is. +All flying ships have this strange physics, which I have hard time explaining. +They are not like you X-Wings, but they fit the world. + +** DONE Patlabor: The Movie (1989) +CLOSED: [2024-04-11 Thu 21:01] +:PROPERTIES: +:EXPORT_FILE_NAME: patlabor-the-movie +:EXPORT_HUGO_CUSTOM_FRONT_MATTER: abstract The proto-GITS is still very nice! +:EXPORT_HUGO_PAIRED_SHORTCODES: img-c +:END: There was a time when /Patlabor/ was an established name. It was huge, it had /Mamoru Oshii/. Now, sadly, it's mostly forgotten. @@ -24,47 +123,85 @@ Now, sadly, it's mostly forgotten. /Patlabor: The Movie/ is the first from the universe. I'll cover the following two soon, as this is my rewatch after decades. -Action is set in the distant future of 1999. +The story takes place in the distant future of 1999. Manual labor is aided by Labors, huge exoskeletons. -Tokyo is undergoing a huge project where old suburbs are demolished an artificial island are created on the coast. +Tokyo is undergoing a huge project, where old suburbs are demolished and artificial island are created on the coast. Some Labors are going berserk, destroying everything on their paths despite being unmanned. +#+attr_shortcode: "patlabor-movie-1-0001.jpg" +#+begin_img-c +Sucide is painless... +#+end_img-c + +#+attr_shortcode: "patlabor-movie-1-0002.jpg" +#+begin_img-c +...It brings on many changes +#+end_img-c + Let's start with the visual feast. The movie looks stunning! -Yes, later movies from IG tops what we see here, and sometimes the faces may look weird. +Yes, later movies from IG top what we see here, and sometimes the faces may look weird. It's not perfect. But if we would simply tell ourselves that this style of animations is the peak and let's just try to maintain the quality, I'd be more than happy. -The way this 35-year-old movie looks is a testament to manual drawings. +The way this 35-year-old movie looks is a testament to the power of manual drawings. The design, the camera work, the coloring - I loved every second. -/The Movie/ is an Oshii-type of movie. +Another cute thing I've noticed: /The Movie/ is an Oshii-type of movie. It came in this short period, where /anime/ was treating western culture as something alien and cool. We're seeing this in Jin-Roh, Evangelion, GITS, and many others. -Here we've got Bible. +Here we've got the Bible. + +#+attr_shortcode: "patlabor-movie-1-0003.jpg" +#+begin_img-c +For a mecha anime, we've got a lot of people talking in different rooms +#+end_img-c -And this shows the biggest problem of /Patlabor: The Movie/: it is shallow. +But this also shows the biggest problem of /Patlabor: The Movie/: it is shallow. On surface level, we've got everything one could ever want: Unabomber-style genius on a quest to stop progress at all cost. We're seeing how /old/ is discarded in the name of progress. We've also got a huge computer system which is maintained without deep understanding of how it works. Basically, 1999 is like 2024. - -But none of this is really developped. +But none of this is really developed. The main characters never stop and think, that maybe the world is not going the best route? Eiichi Hoba, the aforementioned Unabomber, is just a plot device: the viewer is also never confronted with his viewpoint. -As it stands, /Movie 1/ story is disjointed: +As it stands, /The Movie's/ story is disjointed: on one side we've got the real and interesting question. On the other, no one looks for answers and just accepts the risks of unconstrained growth. But maybe this was the point? -We're seeing the same today: the world is ending and most people are racing to be the last one to shut down the lights. +We're seeing the same today: the world is ending, and most people are racing to be the last one to shut down the lights. +It is scary how believable this is. +Even the main threat is solved by a software rollback... -/Patlabor: Movie 1/ is good on its own, but it suffers from being proto Ghost in the Shell. +/Patlabor: The Movie/ is good on its own, but it suffers from being the proto Ghost in the Shell. It's not near as good, nor is it as good as its sequel. But taking it at face value is really solid. -I had huge fun rewatching it, but left unsatisfied for this psychological treast Oshii is known for. +I had huge fun rewatching it, but left unsatisfied for sophisticated sociopsychological treat Oshii is known for. My rating is 3.75/10 +#+attr_shortcode: "patlabor-movie-1-0004.jpg" +#+begin_img-c +Hav I mentioned thast this movie looks stunning? +#+end_img-c + +#+attr_shortcode: "patlabor-movie-1-0005.jpg" +#+begin_img-c +S-T-U-N-I-N-G +#+end_img-c + +#+attr_shortcode: "patlabor-movie-1-0006.jpg" +#+begin_img-c +It always amazes me how many anime shows older guys in their undergarments. +I get, that Japan gets extremely hot during summer, but is it real that frequent? +#+end_img-c + +#+attr_shortcode: "patlabor-movie-1-0008.jpg" +#+begin_img-c +One of many GITS-style scenes. +#+end_img-c + + ** DONE OpenBSD 7.5 released CLOSED: [2024-04-05 Fri 09:39] :PROPERTIES: diff --git a/content/blog/patlabor-the-movie.md b/content/blog/patlabor-the-movie.md new file mode 100644 index 0000000..f28245b --- /dev/null +++ b/content/blog/patlabor-the-movie.md @@ -0,0 +1,87 @@ ++++ +title = "Patlabor: The Movie (1989)" +author = ["Michał Sapka"] +date = 2024-04-11T21:01:00+02:00 +categories = ["blog"] +draft = false +weight = 2001 +abstract = "The proto-GITS is still very nice!" ++++ + +There was a time when _Patlabor_ was an established name. +It was huge, it had _Mamoru Oshii_. +Now, sadly, it's mostly forgotten. + +_Patlabor: The Movie_ is the first from the universe. +I'll cover the following two soon, as this is my rewatch after decades. + +The story takes place in the distant future of 1999. +Manual labor is aided by Labors, huge exoskeletons. +Tokyo is undergoing a huge project, where old suburbs are demolished and artificial island are created on the coast. +Some Labors are going berserk, destroying everything on their paths despite being unmanned. + +{{< img-c "patlabor-movie-1-0001.jpg" >}} +Sucide is painless... +{{< /img-c >}} + +{{< img-c "patlabor-movie-1-0002.jpg" >}} +...It brings on many changes +{{< /img-c >}} + +Let's start with the visual feast. +The movie looks stunning! +Yes, later movies from IG top what we see here, and sometimes the faces may look weird. +It's not perfect. +But if we would simply tell ourselves that this style of animations is the peak and let's just try to maintain the quality, I'd be more than happy. +The way this 35-year-old movie looks is a testament to the power of manual drawings. +The design, the camera work, the coloring - I loved every second. + +Another cute thing I've noticed: _The Movie_ is an Oshii-type of movie. +It came in this short period, where _anime_ was treating western culture as something alien and cool. +We're seeing this in Jin-Roh, Evangelion, GITS, and many others. +Here we've got the Bible. + +{{< img-c "patlabor-movie-1-0003.jpg" >}} +For a mecha anime, we've got a lot of people talking in different rooms +{{< /img-c >}} + +But this also shows the biggest problem of _Patlabor: The Movie_: it is shallow. +On surface level, we've got everything one could ever want: Unabomber-style genius on a quest to stop progress at all cost. +We're seeing how _old_ is discarded in the name of progress. +We've also got a huge computer system which is maintained without deep understanding of how it works. +Basically, 1999 is like 2024. +But none of this is really developed. +The main characters never stop and think, that maybe the world is not going the best route? +Eiichi Hoba, the aforementioned Unabomber, is just a plot device: the viewer is also never confronted with his viewpoint. + +As it stands, _The Movie's_ story is disjointed: +on one side we've got the real and interesting question. +On the other, no one looks for answers and just accepts the risks of unconstrained growth. +But maybe this was the point? +We're seeing the same today: the world is ending, and most people are racing to be the last one to shut down the lights. +It is scary how believable this is. +Even the main threat is solved by a software rollback... + +_Patlabor: The Movie_ is good on its own, but it suffers from being the proto Ghost in the Shell. +It's not near as good, nor is it as good as its sequel. +But taking it at face value is really solid. +I had huge fun rewatching it, but left unsatisfied for sophisticated sociopsychological treat Oshii is known for. + +My rating is 3.75/10 + +{{< img-c "patlabor-movie-1-0004.jpg" >}} +Hav I mentioned thast this movie looks stunning? +{{< /img-c >}} + +{{< img-c "patlabor-movie-1-0005.jpg" >}} +S-T-U-N-I-N-G +{{< /img-c >}} + +{{< img-c "patlabor-movie-1-0006.jpg" >}} +It always amazes me how many anime shows older guys in their undergarments. +I get, that Japan gets extremely hot during summer, but is it real that frequent? +{{< /img-c >}} + +{{< img-c "patlabor-movie-1-0008.jpg" >}} +One of many GITS-style scenes. +{{< /img-c >}} diff --git a/layouts/_default/index.html b/layouts/_default/index.html index c9c3aae..a6c481a 100644 --- a/layouts/_default/index.html +++ b/layouts/_default/index.html @@ -36,9 +36,6 @@ Hey! I'm Michał Sapka, a computer programmer living in Kraków, Poland. This we <p><a class="sec-link" href="/git/"><b>Version control system</b> : My little code repository. I don't expect to cooporate on any of those, so it's just stagit.</a></p> </nav> -<h2>TOC</h2> -You can also use <a href="/toc">Table of Contents</a>. - {{ partial "partials/homepage/buttons.html" . }} {{ partial "partials/homepage/nameplate.html" . }} diff --git a/layouts/partials/homepage/nameplate.html b/layouts/partials/homepage/nameplate.html index 946b004..4e89f8a 100644 --- a/layouts/partials/homepage/nameplate.html +++ b/layouts/partials/homepage/nameplate.html @@ -45,5 +45,8 @@ </tr> </table> </div> - <a href="/stats">Statistics</a> + <br> + <a href="/stats">Statistics</a> | + <a href="/toc">Blog-style view</a> + </section> diff --git a/layouts/shortcodes/toc.html b/layouts/shortcodes/toc.html index 8dfb2b5..ddf8ece 100644 --- a/layouts/shortcodes/toc.html +++ b/layouts/shortcodes/toc.html @@ -1,3 +1,3 @@ -{{ range (where site.RegularPages "Type" "!=" "special") }} +{{ range site.RegularPages.ByDate.Reverse }} {{ partial "partials/article_list_item.html" . }} {{ end }} diff 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