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-rw-r--r--assets/ytcovers/lC4YLMLar5I.jpgbin0 -> 30758 bytes
-rw-r--r--content-org/blog.org30
-rw-r--r--content/blog/2024/how-elite-was-made.md27
-rw-r--r--layouts/shortcodes/yt.html12
-rw-r--r--resources/_gen/images/lC4YLMLar5I_hu7362bcf571269d46b84fae8869eba365_30758_0x300_resize_q90_h2_box.webpbin0 -> 17030 bytes
-rw-r--r--resources/_gen/images/lC4YLMLar5I_hu7362bcf571269d46b84fae8869eba365_30758_0x600_resize_q90_h2_box.webpbin0 -> 46860 bytes
6 files changed, 67 insertions, 2 deletions
diff --git a/assets/ytcovers/lC4YLMLar5I.jpg b/assets/ytcovers/lC4YLMLar5I.jpg
new file mode 100644
index 0000000..9de9428
--- /dev/null
+++ b/assets/ytcovers/lC4YLMLar5I.jpg
Binary files differ
diff --git a/content-org/blog.org b/content-org/blog.org
index 278a4b8..8e207ce 100644
--- a/content-org/blog.org
+++ b/content-org/blog.org
@@ -7,10 +7,38 @@
#+HUGO_WEIGHT: auto
#+HUGO_SECTION: blog
-* 2024 [23/23] :@blog:
+* 2024 [24/24] :@blog:
:PROPERTIES:
:EXPORT_HUGO_SECTION: blog/2024
:END:
+** DONE Elite: "The game that couldn't be written"
+CLOSED: [2024-03-15 Fri 16:25]
+:PROPERTIES:
+:EXPORT_FILE_NAME: how-elite-was-made
+:EXPORT_HUGO_CUSTOM_FRONT_MATTER: abstract Link blog entry
+:EXPORT_HUGO_PAIRED_SHORTCODES: yt
+:END:
+
+This is the best YT movie I've seen in months.
+It's *about* elite, but half of the movie is about how BBC Micro works.
+
+#+Attr_shortcode: "lC4YLMLar5I"
+#+begin_yt
+Elite: "The game that couldn't be written"
+#+end_yT
+
+If you have any interest in classic gaming and/or computing, it's highly recommended.
+
+#+begin_quote
+Elite may be the most complex 8-bit game ever produced.
+And it was arguably the most groundbreaking game ever released for its time.
+Back in the early 1980s when arcade-shooters reigned supreme, two undergraduates at Cambridge redefined what computer games even were.
+
+In this video we'll look at some of the technical aspects of how David Braben and Ian Bell were able to construct an entire universe, economy, 3D engine and backstory in 22KB on a 2MHZ processor.
+This story is well known in the UK, but computer games history is largely told through the lens of the US and Japan....so overseas viewers may not be familiar with the impact Elite had on gaming, and the wider world.
+#+end_quote
+
+
** DONE Desk reveal 2024
CLOSED: [2024-03-11 Mon 21:14]
:PROPERTIES:
diff --git a/content/blog/2024/how-elite-was-made.md b/content/blog/2024/how-elite-was-made.md
new file mode 100644
index 0000000..5682c2c
--- /dev/null
+++ b/content/blog/2024/how-elite-was-made.md
@@ -0,0 +1,27 @@
++++
+title = """
+ Elite: "The game that couldn't be written"
+ """
+author = ["MichaƂ Sapka"]
+date = 2024-03-15T16:25:00+01:00
+categories = ["blog"]
+draft = false
+weight = 2001
+abstract = "Link blog entry"
++++
+
+This is the best YT movie I've seen in months.
+It's **about** elite, but half of the movie is about how BBC Micro works.
+
+{{< yt "lC4YLMLar5I" >}}
+Elite: "The game that couldn't be written"
+{{< /yt >}}
+
+If you have any interest in classic gaming and/or computing, it's highly recommended.
+
+> Elite may be the most complex 8-bit game ever produced.
+> And it was arguably the most groundbreaking game ever released for its time.
+> Back in the early 1980s when arcade-shooters reigned supreme, two undergraduates at Cambridge redefined what computer games even were.
+>
+> In this video we'll look at some of the technical aspects of how David Braben and Ian Bell were able to construct an entire universe, economy, 3D engine and backstory in 22KB on a 2MHZ processor.
+> This story is well known in the UK, but computer games history is largely told through the lens of the US and Japan....so overseas viewers may not be familiar with the impact Elite had on gaming, and the wider world.
diff --git a/layouts/shortcodes/yt.html b/layouts/shortcodes/yt.html
index 5c4ea21..a6298ef 100644
--- a/layouts/shortcodes/yt.html
+++ b/layouts/shortcodes/yt.html
@@ -1,3 +1,4 @@
+{{- $caption := .Inner }}
{{- $id := .Get 0 }}
{{- $title := .Inner }}
{{- $path := printf "ytcovers/%s.jpg" $id}}
@@ -6,7 +7,7 @@
{{- $img2x := $img.Resize "x600 webp q90" }}
<figure>
- <a href="https://www.youtube.com/watch?v={{$id}}" target="_blank">
+ <a href="https://redirect.invidious.io/watch?v={{$id}}" target="_blank">
<img
class="center"
src="{{ $img1x.Permalink }}"
@@ -19,4 +20,13 @@
alt="{{$title}} on Youtube"
>
</a>
+ <figcaption>
+ {{ $caption }}
+ <br>
+ [watch on:
+ <a href="https://redirect.invidious.io/watch?v={{$id}}" target="_blank">Invidous</a> |
+ <a href="https://piped.video/watch?v={{$id}}" target="_blank">Piped</a> |
+ <a href="https://www.youtube.com/watch?v={{$id}}" target="_blank">Youtube</a>
+ ]
+ </figcaption>
</figure>
diff --git a/resources/_gen/images/lC4YLMLar5I_hu7362bcf571269d46b84fae8869eba365_30758_0x300_resize_q90_h2_box.webp b/resources/_gen/images/lC4YLMLar5I_hu7362bcf571269d46b84fae8869eba365_30758_0x300_resize_q90_h2_box.webp
new file mode 100644
index 0000000..cba8a3a
--- /dev/null
+++ b/resources/_gen/images/lC4YLMLar5I_hu7362bcf571269d46b84fae8869eba365_30758_0x300_resize_q90_h2_box.webp
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diff --git a/resources/_gen/images/lC4YLMLar5I_hu7362bcf571269d46b84fae8869eba365_30758_0x600_resize_q90_h2_box.webp b/resources/_gen/images/lC4YLMLar5I_hu7362bcf571269d46b84fae8869eba365_30758_0x600_resize_q90_h2_box.webp
new file mode 100644
index 0000000..5f0dce0
--- /dev/null
+++ b/resources/_gen/images/lC4YLMLar5I_hu7362bcf571269d46b84fae8869eba365_30758_0x600_resize_q90_h2_box.webp
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