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author | mms <git@sapka.me> | 2024-11-17 22:14:40 +0100 |
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committer | mms <git@sapka.me> | 2024-11-17 22:14:40 +0100 |
commit | dc762b76e03233b2628c35221f31067ad8ffe6b4 (patch) | |
tree | 7c637ed104dd8d516c8c602ecf96099b81a5166b /content | |
parent | b61ccbebf1f8b845bbbfcb70070ba361f0c409da (diff) |
feat(blog): rps100
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-rw-r--r-- | content/blog/2024/rps-100.md | 87 |
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diff --git a/content/blog/2024/rps-100.md b/content/blog/2024/rps-100.md new file mode 100644 index 0000000..4f0597e --- /dev/null +++ b/content/blog/2024/rps-100.md @@ -0,0 +1,87 @@ ++++ +title = "The Rock Paper Shotgun 100 and PC gaming" +author = ["MichaĆ Sapka"] +date = 2024-11-17T22:14:00+01:00 +categories = ["blog"] +draft = false +weight = 2001 +image_dir = "blog/images" +image_max_width = 600 +Abstract = "on PC gaming and it's demise" +Listening = "Michael Land - Curse of Monkey Island OST" ++++ + +Recently, the web page Rock Paper Shotgun published [a list of best 100 PC games.](https://www.rockpapershotgun.com/the-rps-100-2024) +And what a list that is. +100 games from close to 45 years of PC history. + +However, I consider it to be a complete misunderstanding of what made PC gaming different. + +Currently, the biggest differentiating factor is the presence of thriving indie scene. +Ignoring it, all the mainstream games, are released everywhere. +And they are the same games, running on the same engines, having the same boring designs, having the same control scheme. +Yes, you can use keyboard with a PC, but you can pretend that it doesn't exist - gamepad _will_ be supported. +What I'm saying is that there is no difference between PC and console gaming in 2024. + +20, 30, 40 years ago, it wasn't the case. +Not only were there a lot more systems ([Amiga! Commodore 64! Saturn! BBC Micro!](http://retro.ruben.com)) than survived till today, but they all had their strengths and weaknesses. +Consoles were action-focused. +NES games were fast. +PC, for a long time, was catching up. +It was far behind of what Amiga was capable of. + +However, at some point in the 90s, those gray boxes exploded as gaming machines. +This is where imagination ran wild, where a game from a year before looked ancient. +But most importantly, different genres rules the PC marked. + +First, it was the adventure game. +We had Sierra, with it's Quest series, Phantasmagorias, Gabriel Knights and son. +We had Lucasarts, Tex Murphy, 3 Skulls of the Toltec, Flight of the Amazon Queen, or Discworlds. +PC inherited those genres from older computers, where text-based adventures were _the thing_. +This is where the children of Zork found their new homes. + +Then we moved to RPGs, a genre for which I was too young for. +Gold box games, Dungeon Master, Wizardy, Might and Magic, and so on - just to limit ourselves the early ones. +Later, there was no competition of Fallouts, Baldurs, or Diablos. + +Then RTS were everywhere. +C&C, Warcraft, KKND, Polanie, Total Annihilation, Age of Empires... + +Yes, most of those games moved to consoles, or came from other _computers_ but they were designed with a computer person in mind. +Someone sitting in a dark room with a notepad, ready to draw a map. +Someone who was ready to click all things on other things for the entire evening. +Someone ready to do the same thing, all over again - build base, exterminate enemies, build another base. + +Those games are almost absent from RPS's list. +Those were not action-oriented games. +They evolved into such, but action was not at their core. + +But things changed dramatically. +No other company changed the gaming landscape as much as ID Software. +There were 3d games before, but none were Wolfenstein. +Duke was great, but it never got the never-ending popularity of Quake. +It may have been a better game, but it was not as fast. + +For a long time, PC became the FPS machines. +There was no better platform for it, and there was not better input device than keyboard. +Console may have had better platformers, but it was the PC where angry, stinky teens shot rockets up each other's asses. +This changed, as I stated at the begging. + +Meanwhile, RPS list names mostly games which DNA is rooted in modern unification of gaming as best PC games. +Yakuza? +Witcher? +Resident Evil? +Nier? +God of War? +Those are as different from what PC gaming was it gets. +They may be great, but they are action oriented spins on the old ideas. +They don't represent what PC gaming was and can be. + +In fact, the only few games from the list that are _trully_ PC are Crusader Kings, Factorio, Dwarf Fortess, Monkey Island, Fallout, and Deus Ex. +They were designed for PC, they are complex and slow - up to fault. +They not only _allow_ playing on keyboard and mouse, but mandate it. + +Yes, Doom and Quake were a PC games primary, but only because consoles of the time were unable to process data fast enough. +If they were, they would be a great place for them. + +And where the hell is Nethack!? |