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authorMichał Sapka <michal@sapka.me>2023-01-17 22:22:28 +0100
committerMichał Sapka <michal@sapka.me>2023-01-17 22:22:28 +0100
commit25a39380af6688e6c4d71dafd4e75b5d04122f43 (patch)
treef682825f42b4c24699f9bc5ce6234eca944aa20b /content
parentc57533637b5a567aaf9ce57a5dfeed6940de528e (diff)
fix: quotations
Diffstat (limited to 'content')
-rw-r--r--content/2023/persona-5.md2
-rw-r--r--content/2023/wildcard-mx-and-a-dns-record-conflict.md7
2 files changed, 4 insertions, 5 deletions
diff --git a/content/2023/persona-5.md b/content/2023/persona-5.md
index e93a8f4..01571aa 100644
--- a/content/2023/persona-5.md
+++ b/content/2023/persona-5.md
@@ -11,7 +11,7 @@ A few months ago, I managed to finish Persona V. I have no idea how - this is ea
It's a part dating sim, part pokemon-catcher, part j-RPG, part action game, and part stat-grinding game. I had no particular enjoyment of any of those aspects. However, as a whole? As a whole, I had a blast. The modes interchanged frequently enough not to feel tedious (sans the spaceship dungeon, which made me almost drop the game). When I had enough of fighting, I could return to the dating sim. When I had enough of that, I could return to working on my stats. If I had enough of that, I could start one of the countless mini-games and other mechanisms, but I'm 37 now my time is not limitless anymore.
->> "I've finally found a place where I belong." – Makoto Niijima
+> "I've finally found a place where I belong." – Makoto Niijima
But what kept me going were the characters. The primary story is not exciting nor fascinating, but the characters which occupy the game are amazing. They talk and talk (and talk and talk - seriously, 90% of the time spent creating the game had to be put into this gigantic dialogue tree), but I enjoyed every second of this. Even though their characterization is a bit on the simplistic side and each arc seems similar, the way it was told was a marvel; the way the NPCs interact with each other was simply lovable. Mind you, the latest JRPG I've played had to be Final Fantasy VII, so real gamers would not be so shocked.
diff --git a/content/2023/wildcard-mx-and-a-dns-record-conflict.md b/content/2023/wildcard-mx-and-a-dns-record-conflict.md
index bff9f1d..792c42a 100644
--- a/content/2023/wildcard-mx-and-a-dns-record-conflict.md
+++ b/content/2023/wildcard-mx-and-a-dns-record-conflict.md
@@ -8,11 +8,10 @@ tags: ['dns', 'mx-record', 'a-record', 'email']
A random problem I've just encountered by discovering that my email is broken. You can have a wildcard MX record (*.domain), which will handle all subdomains not defined by other records.
->>> A common
- mistake is thinking that a wildcard MX for a zone will apply to all
+> A common mistake is thinking that a wildcard MX for a zone will apply to all
hosts in the zone. A wildcard MX will apply only to names in the
zone which aren't listed in the DNS at all.
->>> [RFC1912](https://www.rfc-editor.org/rfc/rfc1912)
+> [RFC1912](https://www.rfc-editor.org/rfc/rfc1912)
So, in this case, an A record for test.domain will break the email for test@domain. Solution: add a dedicated MX record for this domain (MX test.domain) with the same value as the wildcard. Now, even if the wildcard one is ignored, the client will fall back to the new record.
@@ -20,4 +19,4 @@ So, in this case, an A record for test.domain will break the email for test@doma
*.domain MX 10 addr
test.domain A 10 adddr2
test.domain MX 10 addr
-``` \ No newline at end of file
+```