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author | mms <michal@sapka.me> | 2024-06-21 20:29:53 +0200 |
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committer | mms <michal@sapka.me> | 2024-06-21 20:29:53 +0200 |
commit | 83aeb3094b1efbc551399322f433cd7b10ce9ded (patch) | |
tree | 8498c560bca067a321971bb56ffc1c4c427c66c6 /content/articles/digital-ownership.md | |
parent | 32247378e71b3b89d66f19af8c7c12074cdbc149 (diff) |
feat: move some articles back to blog
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diff --git a/content/articles/digital-ownership.md b/content/articles/digital-ownership.md deleted file mode 100644 index 7039282..0000000 --- a/content/articles/digital-ownership.md +++ /dev/null @@ -1,206 +0,0 @@ -+++ -title = "Ownership in the digital age" -author = ["Michał Sapka"] -date = 2023-12-08T23:00:00+01:00 -lastmod = 2023-12-20T23:30:02+01:00 -categories = ["article", "update"] -draft = false -weight = 2002 -abstract = "Digital economy has taken over and with this we need to reevaluate what it means to actually own something. In this article I try to present my definition of ownership and what results from it." -+++ - -It is often said that you can't own anything unless you have a physical thing in your hand. -So, any digital purchase is not ownership. -A Blu-ray is. - -> ... And in the case of "Oppenheimer", we put a lot of care and attention into the Blu-ray version […] and trying to translate the photography and the sound, putting that into the digital realm with a version you can buy and own at home and put on a shelf so no evil streaming service can come steal it from you. ... \\ -> Christopher Nolan - -This made me wonder and the longer I thought, the less I could agree. -The simple fact that you own the carrier does not necessary mean that you own the content. - - -## 1. What it means to own something? {#1-dot-what-it-means-to-own-something} - -Here are a few questions I asked myself to get to that conclusion - -- **Can you access it?** - -This is simple. -I have paid for it, can I access it assuming all requirements are fulfilled? -If not, this is a scam. - -- **Does it require subscription?** - -Do I need to pay again to use it? -Case in point: any SASS. -You don't own any Netflix content. - -- **Can you run it locally?** - -I have paid for it. Can I run (play) it on my local machine? -Or is the provider infrastructure needed? -Example: any cloud software. -You can't run Notion on your machine. - -- **Can someone take it from you?** - -Can someone block me from accessing it? -Case in point: Amazon removing copy of _1984_ from Kindles[^1984]. -Note, that the situation where law enforcement or judge can take it from you is completely valid. -We have a different relation with governments than with private companies. - -- **Are there any locked features?** - -Are there features provider can use, but you can not? -You need to _hack_ your android device to gain root privileges. - -- **Can you sell it?** - -Can I sell my copy? -You can't sell previously bought game on Steam[^steam-acc]. - -- **Can you back it up** - -Can I create a copy in case of breaking the original? -Disks can break and data stored on them can rot. -You can't back up Blu-ray without defeating DRM mechanisms. -This is the first moment I disagree with Nolan. - -- **Can you copy it?** - -Can you create an identical copy? -It's a digital entity, so identical copy is the easiest out there. -I don't mention selling here, just to create a copy. -Again, Blu-ray with DRM block copying. - -- **Can you borrow it?** - -Can I borrow it to a friend? -You can borrow a Blu-ray, but not a Kindle book or PSN game. - -- **Can you access it on wide range of devices?** - -Can I access it on a device fulfilling technical requirements? -I don't expect to run an TRS-80 game on PlayStation 5, but why can't I play my DVD bought in Europe after traveling to North America? -Ergo, any DRM "secured" digital good is not owned. - -- **Can you modify it?** - -Can you change the home screen layout of iPhone outside what the designers provided? - -- **Can you repair it?** - -A bit self-explanatory. -Can you repair your MacBook assuming you have the skills required? -What about the Windows copy you use? - -[^1984]: [Some E-Books Are More Equal Than Others](https://archive.nytimes.com/pogue.blogs.nytimes.com/2009/07/17/some-e-books-are-more-equal-than-others/) -[^steam-acc]: I know that people sell entire Steam accounts with games, but this is bypassing the no-sell policy; not a feature. - -Nowadays, it's almost impossible to make a transition regarding a digital good which would tick most of those ticks. -Back before everything went digital it would be difficult to find cases which **wouldn't**. -Not all of them, as it would be difficult to copy a refrigerator (but not impossible) but the sentiment remains. -It used to be that owner was able to exercise much broader freedom of usage. - - -## 2. Impact of ownership on my perceived value {#2-dot-impact-of-ownership-on-my-perceived-value} - -As I've hopefully explained before, almost all digital goods on the mark don't fall into "possible to own" category. -But if we pay for it, where does it leave us? -I needed a word to define the result of transaction which does not pass ownership. -And there is such word: _rent_. - -Renting was always there. -I would rent videotape for a local rental. -I would rent a book from local library. -I would rent a car from car rental company. -None of these were ever considered a _purchase_, because why would we? -I paid for access, but whatever I rented was still owned by the other party. - -This is not the exact case as with the primary subject here. -I am lured to believe that I own "my digital purchase" because the timeframe is not defined upfront. -Therefore, I think of a Steam, Amazon, PSN, iTunes "purchase" as indefinite renal. -I may lose access at any moment[^sony], I just don't know when. -It may happen due to multitude of reasons: the company may go bankrupt, the license may expire[^sony], my account may become blocked[^sony2], or the company may pull out and close the service[^google]. -[^sony]: [PlayStation is erasing 1,318 seasons of Discovery shows from customer libraries](https://arstechnica.com/gadgets/2023/12/playstation-is-erasing-1318-seasons-of-discovery-shows-from-customer-libraries/). Seriously. -[^sony2]: [Several PlayStation users locked out of their accounts, get permanent suspension message from Sony](https://www.indiatoday.in/technology/news/story/several-playstation-users-locked-out-of-their-accounts-get-permanent-suspension-message-from-sony-2472107-2023-12-05) -[^google]: [The End of Google Stadia](https://www.wired.com/story/google-stadia-shutting-down-phil-harrison/) - -The wording here is exact: I may _loose access_. Yup, this is what I mean when I think of renting. - -There was, however, one huge benefit of renting when compared to buying: the price. -It was always much cheaper to rent a move than buy one. -It made perfect sense. -I was able to watch a rented movie for a few days, and then return it. -The renter would invest in purchase, I would pay a small amount and the world would still do its thing. - -In the digital age this gain is no longer valid. -When renting becomes the only option, there is no reason to offer it cheaper than ownership. -And therefore renting of digital goods is expensive. - -Too expensive. -If we start to think that the "buy" button actually means "rent", that $60 shiny new game stops making so much sense. - - -## 3. Digital scarcity {#3-dot-digital-scarcity} - -But since it is commonly understood as "purchase", then companies can try to use our collecting impulses. -And they are strong, just look at any random tech channel. -People want to collect, and to put things in their collections. - -Steam library is often a reason to brag about. -I have a thousand games they say! -I played 10, but I have 1000! - -And so there are preorders. -Get you digital purchase early, be the first to own it. -Get **rare** add-ons (as if anything digital can be rare). -Pay extra for super-duper version with limited horse armor (nothing stops them from releasing the bonus content later on). - -The idea come from olden days, where getting stuff soon may have been the only way to actually get it. -If it's vinyl record they are selling, they indeed may run of it. -If it's download, the only way to stop next person from it is greed. - - -## 4. "My" page {#4-dot-my-page} - -A special mention goes to Facebook with their brilliant "My page" marketing. -"Visit our Facebook page" is what I often see and hear. -And yet there nothing "theirs" on that page except of content, to which right were transferred to Meta the moment someone hit "send". -This is (still) free, but using the "My" word is further eroding the meaning of ownership. -Please, don't. - - -## 5 The pirate in the room {#5-the-pirate-in-the-room} - -And now the sad part: the closest way to own digitual stuff warez[^dmca]. -Crackers, in order to bypass the DRM mechanism (now called jail breaking) need to remove limitations enforced on the end user. -You can copy a pirated game, you can borrow it, you can modify it, you can archive it. -It's more _yours_ than the biggest of Steam libraries. - -[^dmca]: My views on DMCA are not part of this article. Someday I'll write one and get banned from Google. - - -## 6. Conclusion {#6-dot-conclusion} - -Where does this leave me? -I can't change anything and the transformation to digital-renting of everything is here to stay. -Everyone wants me to rent to something - be it streaming service, or a car company. - -However, when I stopped thinking that I can actually own anything, my perceived value of digital stuff couldn't be lower. -I may drop a few bucks for a digital-download. -But above that? -Hard sell. - -Meaning of words change over time, and they always had. -The definition of "ownership" was clear but no longer is. -The word can mean any financial transaction or be nothing more than marketing ploy. -You can have zero ownership (Netflix), a bit of it (PSN), a lot of it (GOG[^gog]). -And this gradation correlates my interest of doing business. -I'll ****gladly**** pay an author for a DRM-free PDF of their book if I can download it. -I'll happily buy a DRM-free game from GOG. - -But below that level of purchasing? Well, I can either skip it completely or think of other ways of obtaining it. - -[^gog]: [GOG 2022 update #2: our commitment to DRM-free gaming](<https://www.gog.com/news/bgog_2022_update_2b_our_commitment_to_drmfree_gaming>). |