summaryrefslogtreecommitdiff
path: root/content/articles/digital-ownership.md
diff options
context:
space:
mode:
authormms <michal@sapka.me>2024-06-21 20:29:53 +0200
committermms <michal@sapka.me>2024-06-21 20:29:53 +0200
commit83aeb3094b1efbc551399322f433cd7b10ce9ded (patch)
tree8498c560bca067a321971bb56ffc1c4c427c66c6 /content/articles/digital-ownership.md
parent32247378e71b3b89d66f19af8c7c12074cdbc149 (diff)
feat: move some articles back to blog
Diffstat (limited to 'content/articles/digital-ownership.md')
-rw-r--r--content/articles/digital-ownership.md206
1 files changed, 0 insertions, 206 deletions
diff --git a/content/articles/digital-ownership.md b/content/articles/digital-ownership.md
deleted file mode 100644
index 7039282..0000000
--- a/content/articles/digital-ownership.md
+++ /dev/null
@@ -1,206 +0,0 @@
-+++
-title = "Ownership in the digital age"
-author = ["Michał Sapka"]
-date = 2023-12-08T23:00:00+01:00
-lastmod = 2023-12-20T23:30:02+01:00
-categories = ["article", "update"]
-draft = false
-weight = 2002
-abstract = "Digital economy has taken over and with this we need to reevaluate what it means to actually own something. In this article I try to present my definition of ownership and what results from it."
-+++
-
-It is often said that you can't own anything unless you have a physical thing in your hand.
-So, any digital purchase is not ownership.
-A Blu-ray is.
-
-&gt; ... And in the case of "Oppenheimer", we put a lot of care and attention into the Blu-ray version […] and trying to translate the photography and the sound, putting that into the digital realm with a version you can buy and own at home and put on a shelf so no evil streaming service can come steal it from you. ... \\
-&gt; Christopher Nolan
-
-This made me wonder and the longer I thought, the less I could agree.
-The simple fact that you own the carrier does not necessary mean that you own the content.
-
-
-## 1. What it means to own something? {#1-dot-what-it-means-to-own-something}
-
-Here are a few questions I asked myself to get to that conclusion
-
-- **Can you access it?**
-
-This is simple.
-I have paid for it, can I access it assuming all requirements are fulfilled?
-If not, this is a scam.
-
-- **Does it require subscription?**
-
-Do I need to pay again to use it?
-Case in point: any SASS.
-You don't own any Netflix content.
-
-- **Can you run it locally?**
-
-I have paid for it. Can I run (play) it on my local machine?
-Or is the provider infrastructure needed?
-Example: any cloud software.
-You can't run Notion on your machine.
-
-- **Can someone take it from you?**
-
-Can someone block me from accessing it?
-Case in point: Amazon removing copy of _1984_ from Kindles[^1984].
-Note, that the situation where law enforcement or judge can take it from you is completely valid.
-We have a different relation with governments than with private companies.
-
-- **Are there any locked features?**
-
-Are there features provider can use, but you can not?
-You need to _hack_ your android device to gain root privileges.
-
-- **Can you sell it?**
-
-Can I sell my copy?
-You can't sell previously bought game on Steam[^steam-acc].
-
-- **Can you back it up**
-
-Can I create a copy in case of breaking the original?
-Disks can break and data stored on them can rot.
-You can't back up Blu-ray without defeating DRM mechanisms.
-This is the first moment I disagree with Nolan.
-
-- **Can you copy it?**
-
-Can you create an identical copy?
-It's a digital entity, so identical copy is the easiest out there.
-I don't mention selling here, just to create a copy.
-Again, Blu-ray with DRM block copying.
-
-- **Can you borrow it?**
-
-Can I borrow it to a friend?
-You can borrow a Blu-ray, but not a Kindle book or PSN game.
-
-- **Can you access it on wide range of devices?**
-
-Can I access it on a device fulfilling technical requirements?
-I don't expect to run an TRS-80 game on PlayStation 5, but why can't I play my DVD bought in Europe after traveling to North America?
-Ergo, any DRM "secured" digital good is not owned.
-
-- **Can you modify it?**
-
-Can you change the home screen layout of iPhone outside what the designers provided?
-
-- **Can you repair it?**
-
-A bit self-explanatory.
-Can you repair your MacBook assuming you have the skills required?
-What about the Windows copy you use?
-
-[^1984]: [Some E-Books Are More Equal Than Others](https://archive.nytimes.com/pogue.blogs.nytimes.com/2009/07/17/some-e-books-are-more-equal-than-others/)
-[^steam-acc]: I know that people sell entire Steam accounts with games, but this is bypassing the no-sell policy; not a feature.
-
-Nowadays, it's almost impossible to make a transition regarding a digital good which would tick most of those ticks.
-Back before everything went digital it would be difficult to find cases which **wouldn't**.
-Not all of them, as it would be difficult to copy a refrigerator (but not impossible) but the sentiment remains.
-It used to be that owner was able to exercise much broader freedom of usage.
-
-
-## 2. Impact of ownership on my perceived value {#2-dot-impact-of-ownership-on-my-perceived-value}
-
-As I've hopefully explained before, almost all digital goods on the mark don't fall into "possible to own" category.
-But if we pay for it, where does it leave us?
-I needed a word to define the result of transaction which does not pass ownership.
-And there is such word: _rent_.
-
-Renting was always there.
-I would rent videotape for a local rental.
-I would rent a book from local library.
-I would rent a car from car rental company.
-None of these were ever considered a _purchase_, because why would we?
-I paid for access, but whatever I rented was still owned by the other party.
-
-This is not the exact case as with the primary subject here.
-I am lured to believe that I own "my digital purchase" because the timeframe is not defined upfront.
-Therefore, I think of a Steam, Amazon, PSN, iTunes "purchase" as indefinite renal.
-I may lose access at any moment[^sony], I just don't know when.
-It may happen due to multitude of reasons: the company may go bankrupt, the license may expire[^sony], my account may become blocked[^sony2], or the company may pull out and close the service[^google].
-[^sony]: [PlayStation is erasing 1,318 seasons of Discovery shows from customer libraries](https://arstechnica.com/gadgets/2023/12/playstation-is-erasing-1318-seasons-of-discovery-shows-from-customer-libraries/). Seriously.
-[^sony2]: [Several PlayStation users locked out of their accounts, get permanent suspension message from Sony](https://www.indiatoday.in/technology/news/story/several-playstation-users-locked-out-of-their-accounts-get-permanent-suspension-message-from-sony-2472107-2023-12-05)
-[^google]: [The End of Google Stadia](https://www.wired.com/story/google-stadia-shutting-down-phil-harrison/)
-
-The wording here is exact: I may _loose access_. Yup, this is what I mean when I think of renting.
-
-There was, however, one huge benefit of renting when compared to buying: the price.
-It was always much cheaper to rent a move than buy one.
-It made perfect sense.
-I was able to watch a rented movie for a few days, and then return it.
-The renter would invest in purchase, I would pay a small amount and the world would still do its thing.
-
-In the digital age this gain is no longer valid.
-When renting becomes the only option, there is no reason to offer it cheaper than ownership.
-And therefore renting of digital goods is expensive.
-
-Too expensive.
-If we start to think that the "buy" button actually means "rent", that $60 shiny new game stops making so much sense.
-
-
-## 3. Digital scarcity {#3-dot-digital-scarcity}
-
-But since it is commonly understood as "purchase", then companies can try to use our collecting impulses.
-And they are strong, just look at any random tech channel.
-People want to collect, and to put things in their collections.
-
-Steam library is often a reason to brag about.
-I have a thousand games they say!
-I played 10, but I have 1000!
-
-And so there are preorders.
-Get you digital purchase early, be the first to own it.
-Get **rare** add-ons (as if anything digital can be rare).
-Pay extra for super-duper version with limited horse armor (nothing stops them from releasing the bonus content later on).
-
-The idea come from olden days, where getting stuff soon may have been the only way to actually get it.
-If it's vinyl record they are selling, they indeed may run of it.
-If it's download, the only way to stop next person from it is greed.
-
-
-## 4. "My" page {#4-dot-my-page}
-
-A special mention goes to Facebook with their brilliant "My page" marketing.
-"Visit our Facebook page" is what I often see and hear.
-And yet there nothing "theirs" on that page except of content, to which right were transferred to Meta the moment someone hit "send".
-This is (still) free, but using the "My" word is further eroding the meaning of ownership.
-Please, don't.
-
-
-## 5 The pirate in the room {#5-the-pirate-in-the-room}
-
-And now the sad part: the closest way to own digitual stuff warez[^dmca].
-Crackers, in order to bypass the DRM mechanism (now called jail breaking) need to remove limitations enforced on the end user.
-You can copy a pirated game, you can borrow it, you can modify it, you can archive it.
-It's more _yours_ than the biggest of Steam libraries.
-
-[^dmca]: My views on DMCA are not part of this article. Someday I'll write one and get banned from Google.
-
-
-## 6. Conclusion {#6-dot-conclusion}
-
-Where does this leave me?
-I can't change anything and the transformation to digital-renting of everything is here to stay.
-Everyone wants me to rent to something - be it streaming service, or a car company.
-
-However, when I stopped thinking that I can actually own anything, my perceived value of digital stuff couldn't be lower.
-I may drop a few bucks for a digital-download.
-But above that?
-Hard sell.
-
-Meaning of words change over time, and they always had.
-The definition of "ownership" was clear but no longer is.
-The word can mean any financial transaction or be nothing more than marketing ploy.
-You can have zero ownership (Netflix), a bit of it (PSN), a lot of it (GOG[^gog]).
-And this gradation correlates my interest of doing business.
-I'll ****gladly**** pay an author for a DRM-free PDF of their book if I can download it.
-I'll happily buy a DRM-free game from GOG.
-
-But below that level of purchasing? Well, I can either skip it completely or think of other ways of obtaining it.
-
-[^gog]: [GOG 2022 update #2: our commitment to DRM-free gaming](<https://www.gog.com/news/bgog_2022_update_2b_our_commitment_to_drmfree_gaming>).