diff options
author | Michał M. Sapka <michal@sapka.me> | 2023-02-26 12:25:32 +0100 |
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committer | Michał M. Sapka <michal@sapka.me> | 2023-02-26 12:25:32 +0100 |
commit | b0e20f677d8b38dcd4be3e623ef4d27966a13ab5 (patch) | |
tree | f1834533e0776ca6c1d6134401e96fd2fff70f72 | |
parent | b7ec2725cd63ad8b04df08e09e370accbef0d2a7 (diff) |
fix: typos
-rw-r--r-- | content/2023/rtx-remakes.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/content/2023/rtx-remakes.md b/content/2023/rtx-remakes.md index b3ecaa8..7391bd1 100644 --- a/content/2023/rtx-remakes.md +++ b/content/2023/rtx-remakes.md @@ -1,7 +1,7 @@ --- title: RTX Remakes category: software -abstract: half life rtx looses mood +abstract: half life rtx looses any art direction date: 2023-02-26T06:56:31+01:00 year: 2023 draft: false @@ -21,7 +21,7 @@ Let's start with something great - the glow of radioactive fluid looks cool and {{<img-center "hl1-slime-rtx.jpg" "cool scene with RTX">}} -But other places look much worse—first, some mood less outdoors. +But other places look much worse—first, some moodless outdoors. {{<img-center "hl1-outdoor-nortx.jpg" "nice, crisp shadows and moody floodlighting without RTX">}} @@ -33,7 +33,7 @@ And Xen looks just horrible. {{<img-center "hl1-xen-rtx.jpg" "with RTX it's just WTF">}} -Lighting in old older games doesn't make sense, as it never mattered. The object which seem to make light and what makes the actual light are two separate things. What RTX does is completely ignore the art direction (the real lighting of the scene) and make the lights... light. This changes the scene completely, often for the worse. It seems like no one played this before the release. +Lighting in old older games doesn't make sense, as it never mattered. The object which seem to make light and what makes the actual light are two separate things. What RTX does is completely ignore the art direction (the real lighting of the scene) and make the lights shine. This changes the scene completely, often for the worse. It seems like no one played this before the release. Look at a different example. Double Fine released a remaster of Grim Fandango. They added dynamic shadows (no RTX, though, as the remake precedes the technology), but they focused on maintaining the mood. |