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authormms <michal@sapka.me>2024-09-23 22:46:16 +0200
committermms <michal@sapka.me>2024-09-23 22:46:16 +0200
commita8510aac244dd21f979b85e0e776140c3ad8b697 (patch)
treee5c11bdbc5612e4a4cbfc899a2c945b9fbae4872
parent1f20ed252b220daef0477f4ab4e74965771a9cfb (diff)
feat: joural
-rw-r--r--assets/blog/images/ss-31.jpgbin0 -> 59003 bytes
-rw-r--r--content-org/blog.org63
-rw-r--r--content-org/bsd.org14
-rw-r--r--content/blog/2024/internet-and-press.md61
-rw-r--r--content/blog/2024/retro-pc-games.md6
5 files changed, 140 insertions, 4 deletions
diff --git a/assets/blog/images/ss-31.jpg b/assets/blog/images/ss-31.jpg
new file mode 100644
index 0000000..8fc1193
--- /dev/null
+++ b/assets/blog/images/ss-31.jpg
Binary files differ
diff --git a/content-org/blog.org b/content-org/blog.org
index 0e87758..3925425 100644
--- a/content-org/blog.org
+++ b/content-org/blog.org
@@ -8,13 +8,74 @@
#+HUGO_SECTION: blog
-* 2024 [69/70] :@blog:
+* 2024 [70/71] :@blog:
:PROPERTIES:
:EXPORT_HUGO_SECTION: blog/2024
:EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :image_dir "blog/images" :image_max_width 600
:EXPORT_HUGO_PAIRED_SHORTCODES: image yt
:END:
+** DONE We have failed computer journalism
+CLOSED: [2024-09-23 Mon 22:45]
+:PROPERTIES:
+:EXPORT_FILE_NAME: internet-and-press
+:EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :abstract Third site moved to my flat
+:END:
+
+As a kid, I loved reading computer related press.
+Be it gaming titles (/Secret Service/, /Gambler/, /Gry Komputerowe/, or /Świat Gier Komputerowych/), or general computing ones (/PC World/ or /Chip/) it was a monthly feast.
+Those have since either died or moved to the interwebs.
+It was clear that they were doomed, as who would move to cyberspace faster than people, who were already living in the digital world?
+The thing that was not clear, was that those which simply closed were the lucky ones.
+
+#+attr_shortcode: :file ss-31.jpg
+#+attr_shortcode: :alt Cover of a polish gaming magazine in red
+#+attr_shortcode: :class pull-right
+#+attr_shortcode: :forced_width 200
+#+attr_shortcode: :source https://lubimyczytac.pl/ksiazka/141263/secret-service-32-luty-1996
+#+begin_image
+with anime!
+#+end_image
+There was this hidden difference.
+The reader has different expectation when he spends his entire allowance for 100–200 pages of texts, compared to when simply opening a website.
+We had long, insightful (and sometimes wrong) texts which took time, now we have crap but fast.
+It's not the publisher's fault, there are not many people left who would read an approximation of a 5-page analysis of the latest printer offering from HP.
+That's not how you make a business any more.
+You make it by being /fast/.
+And boy are we fast now.
+Review within minutes of release are not uncommon.
+
+But there is another part of this equation.
+The business became dull.
+Remember when there were /multiple/ GPU vendors?
+Not producers of cards based on AMD and Nvidia, but an actual market of multiple players?
+Remember when you could get excited by an amazing scanner/printer combo?
+When you could have fun by just scanning your butt[fn:work]?
+Yeah - it all got consolidated.
+A desk full of cool peripherals you were too poor to get is now a boring slab of glass that happens to have a GSM modem attached.
+There is no wonder, no sense of aspiration, as it's all the same.
+
+Therefore, modern tech journalism has a huge uphill battle.
+You've got boring stuff to cover, and you won't pay your salary by being insightful.
+There are not many text-based sites I'd gladly pay for.
+
+And vlogs are mostly a downgrade because they don't let the imagination go wild.
+When you read a description of how it feels to play /Quake/ and had a few screenshots, your imagination went wild.
+At least mine did.
+When you get 10 minutes of gameplay a week before a game is out, you know it all.
+
+It's much easier to be know-it-all today, a professional.
+But that's also why everyone is so mean.
+Too much information makes jack a grumpy boy.
+It was not always like that.
+A printer used to be cool!
+Love was poured not only on the new and shiny, but on everything that was out there.
+
+It's not that proper computer press went away, it's that it was too good for us.
+We rejected it and replaced with bland portals and Canadian vloggers
+
+[fn:work] without making your job.
+
** DONE Another two websites moved
CLOSED: [2024-09-20 Fri 20:05]
:PROPERTIES:
diff --git a/content-org/bsd.org b/content-org/bsd.org
index 817e80a..3f71ed2 100644
--- a/content-org/bsd.org
+++ b/content-org/bsd.org
@@ -739,7 +739,9 @@ LSP for Java/Scala is still a joke, and I refuse to pollute my system with Intel
:PROPERTIES:
:EXPORT_HUGO_CUSTOM_FRONT_MATTER: :primary_menu bsd
:EXPORT_HUGO_MENU: :menu bsd :parent "freebsd"
- :END:
+:EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :image_dir "mages" :image_max_width 600
+:EXPORT_HUGO_PAIRED_SHORTCODES: image
+:END:
** DONE FreeBSD: examples of Jail usage
CLOSED: [2023-12-01 Mon 21:29]
:PROPERTIES:
@@ -1257,6 +1259,8 @@ I learned the BUS trick from [[https://nudesystems.com/how-to-fix-no-screen-foun
:EXPORT_HUGO_MENU: :menu bsd :parent "gaming"
:EXPORT_HUGO_SECTION: gaming
:EXPORT_HUGO_CUSTOM_FRONT_MATTER: :primary_menu bsd
+:EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :image_dir "images" :image_max_width 576
+:EXPORT_HUGO_PAIRED_SHORTCODES: image
:END:
** DONE ScummVM
@@ -1264,7 +1268,6 @@ CLOSED: [2024-09-20 Fri 21:34]
:PROPERTIES:
:EXPORT_FILE_NAME: scummvm
:EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :abstract Running old adventure games
-:EXPORT_HUGO_PAIRED_SHORTCODES: img-c img-r menu
:END:
[[https://www.scummvm.org/][ScummVM]] started as a way to run classic LucasArts point-and-click adventure games on modern hardware.
@@ -1285,6 +1288,13 @@ Since ScummVM abstracts the OS from the game, any problems you may experience sh
Getting the games may be problematic.
Most modern remakes are not using the classic engines, so they may not work.
+#+attr_shortcode: :file scummvm.png
+#+attr_shortcode: :alt Screenshot ScummVM running Monkey Island 2
+#+attr_shortcode: :class centered
+#+begin_image
+Monkey Island 2 running on ScummVM
+#+end_image
+
* WIP
diff --git a/content/blog/2024/internet-and-press.md b/content/blog/2024/internet-and-press.md
new file mode 100644
index 0000000..ae39c03
--- /dev/null
+++ b/content/blog/2024/internet-and-press.md
@@ -0,0 +1,61 @@
++++
+title = "We have failed computer journalism"
+author = ["Michał Sapka"]
+date = 2024-09-23T22:45:00+02:00
+categories = ["blog"]
+draft = false
+weight = 2001
+image_dir = "blog/images"
+image_max_width = 600
+abstract = "Third site moved to my flat"
++++
+
+As a kid, I loved reading computer related press.
+Be it gaming titles (_Secret Service_, _Gambler_, _Gry Komputerowe_, or _Świat Gier Komputerowych_), or general computing ones (_PC World_ or _Chip_) it was a monthly feast.
+Those have since either died or moved to the interwebs.
+It was clear that they were doomed, as who would move to cyberspace faster than people, who were already living in the digital world?
+The thing that was not clear, was that those which simply closed were the lucky ones.
+
+{{< image source="https://lubimyczytac.pl/ksiazka/141263/secret-service-32-luty-1996" forced_width="200" class="pull-right" alt="Cover of a polish gaming magazine in red" file="ss-31.jpg" >}}
+with anime!
+{{< /image >}}
+
+There was this hidden difference.
+The reader has different expectation when he spends his entire allowance for 100–200 pages of texts, compared to when simply opening a website.
+We had long, insightful (and sometimes wrong) texts which took time, now we have crap but fast.
+It's not the publisher's fault, there are not many people left who would read an approximation of a 5-page analysis of the latest printer offering from HP.
+That's not how you make a business any more.
+You make it by being _fast_.
+And boy are we fast now.
+Review within minutes of release are not uncommon.
+
+But there is another part of this equation.
+The business became dull.
+Remember when there were _multiple_ GPU vendors?
+Not producers of cards based on AMD and Nvidia, but an actual market of multiple players?
+Remember when you could get excited by an amazing scanner/printer combo?
+When you could have fun by just scanning your butt[^fn:1]?
+Yeah - it all got consolidated.
+A desk full of cool peripherals you were too poor to get is now a boring slab of glass that happens to have a GSM modem attached.
+There is no wonder, no sense of aspiration, as it's all the same.
+
+Therefore, modern tech journalism has a huge uphill battle.
+You've got boring stuff to cover, and you won't pay your salary by being insightful.
+There are not many text-based sites I'd gladly pay for.
+
+And vlogs are mostly a downgrade because they don't let the imagination go wild.
+When you read a description of how it feels to play _Quake_ and had a few screenshots, your imagination went wild.
+At least mine did.
+When you get 10 minutes of gameplay a week before a game is out, you know it all.
+
+It's much easier to be know-it-all today, a professional.
+But that's also why everyone is so mean.
+Too much information makes jack a grumpy boy.
+It was not always like that.
+A printer used to be cool!
+Love was poured not only on the new and shiny, but on everything that was out there.
+
+It's not that proper computer press went away, it's that it was too good for us.
+We rejected it and replaced with bland portals and Canadian vloggers
+
+[^fn:1]: without making your job.
diff --git a/content/blog/2024/retro-pc-games.md b/content/blog/2024/retro-pc-games.md
index 35fca0c..e2f7325 100644
--- a/content/blog/2024/retro-pc-games.md
+++ b/content/blog/2024/retro-pc-games.md
@@ -4,7 +4,7 @@ author = ["Michał Sapka"]
date = 2024-09-06T21:38:00+02:00
categories = ["blog"]
draft = false
-weight = 2001
+weight = 2007
image_dir = "blog/images"
image_max_width = 600
abstract = "Tomb Raider is a PC game"
@@ -13,6 +13,10 @@ abstract = "Tomb Raider is a PC game"
Like with everything recently, I tend not to be interested at all in new games and rely on so-called "retro" gaming (I'm almost 40. I wonder if that's related).
Not that I play them, but there are other ways to relive them.
+{{< image class="centered" alt="Screenshot of St terminal editor" file="fvwm-wd-vanila.png" >}}
+Default look
+{{< /image >}}
+
However, once I went that rabbit hole, I found that my experience was much different than of many other folks.
I never owned a console.
I never owned an Amiga, or Commodore.