diff options
author | mms <michal@sapka.me> | 2024-09-06 21:40:01 +0200 |
---|---|---|
committer | mms <michal@sapka.me> | 2024-09-06 21:40:01 +0200 |
commit | 997c67cbe654c8a068551ac5ef088dd904ba148b (patch) | |
tree | 639043d517b3908ba4c14705c497261df71beec7 | |
parent | 08a136be1b880573eb3685ebc0cb37f4b8bc7d87 (diff) |
feat(blog): pc retro
-rw-r--r-- | assets/star-trek/assets/bg.jpg | bin | 0 -> 2526 bytes | |||
l--------- | content-org/.#brain-rot.org | 1 | ||||
-rw-r--r-- | content-org/blog.org | 44 | ||||
-rw-r--r-- | content-org/brain-rot.org | 9 | ||||
-rw-r--r-- | content/blog/2024/fvwm-part-3.md | 4 | ||||
-rw-r--r-- | content/blog/2024/retro-pc-games.md | 41 |
6 files changed, 90 insertions, 9 deletions
diff --git a/assets/star-trek/assets/bg.jpg b/assets/star-trek/assets/bg.jpg Binary files differnew file mode 100644 index 0000000..143334b --- /dev/null +++ b/assets/star-trek/assets/bg.jpg diff --git a/content-org/.#brain-rot.org b/content-org/.#brain-rot.org new file mode 120000 index 0000000..d96e85a --- /dev/null +++ b/content-org/.#brain-rot.org @@ -0,0 +1 @@ +mms@voyager.63658:1725128958
\ No newline at end of file diff --git a/content-org/blog.org b/content-org/blog.org index cb74ec5..40d8888 100644 --- a/content-org/blog.org +++ b/content-org/blog.org @@ -8,18 +8,56 @@ #+HUGO_SECTION: blog -* 2024 [63/64] :@blog: +* 2024 [64/65] :@blog: :PROPERTIES: :EXPORT_HUGO_SECTION: blog/2024 :EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :image_dir "blog/images" :image_max_width 600 :EXPORT_HUGO_PAIRED_SHORTCODES: image yt :END: +** DONE Retro games are PC games for me +CLOSED: [2024-09-06 Fri 21:38] +:PROPERTIES: +:EXPORT_FILE_NAME: retro-pc-games +:EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :abstract Tomb Raider is a PC game +:END: + +Like with everything recently, I tend not to be interested at all in new games and rely on so-called "retro" gaming (I'm almost 40. I wonder if that's related). +Not that I play them, but there are other ways to relive them. + +However, once I went that rabbit hole, I found that my experience was much different than of many other folks. +I never owned a console. +I never owned an Amiga, or Commodore. +All I experienced were outdated PCs. +Now, I use a PSX4, but it doesn't count as I can't be nostalgic for something that happened 4 years ago. + +This also means I have no memory of the PSX, SNES or the Game Boy. +When English speaking vloggers discuss games I remember as PC games, they refer to them as console games. +Gex? It was a PC game that came with Microsoft Sidewinder. +Resident Evil? PC, of course. +Mortal Kombat? A PC game! +Earthworm Jim? You guessed it - a PC game. +GTA? Just as PC as Microsoft Excel. +Tomb Raider? To no surprise - a PC game. + +I won't even mention games, which were /designed/ for PC, other than Grim Fandango or Diablo. + +Every time I hear someone refer to such titles as "PSX" or "Sega", I feel disjointed. +But we are both right in our memories! +Yes, there were exclusives and Nintendo is hateful towards other platforms as ever (Chrono Trigger? That's Snes9X game!). +But it most cases we played the same games, but the memory of that experienced differ. +I never sat in front of the TV to control Lara, I did on my desk in the lowest resolution out there. +This makes it hard for me to emphasize with [[https://joelchrono.xyz/blog/august-2024-summary/][Joel]]. +He bought a retro emulator in a for of a handheld to relive games of his youth. +For me, a complete QWERTY keyboard would be needed. +Even if we played the same games, we did in a different way. + + ** DONE Fvwm - day 3 (window decoration) CLOSED: [2024-09-04 Wed 22:16] :PROPERTIES: :EXPORT_FILE_NAME: fvwm-part-3 -:EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :abstract Adjusting Fvwm to my basic instincts +:EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :abstract CDE babe! :END: Mission for today: window decoration. @@ -27,7 +65,7 @@ In Xorg, the WM is responsible for drawing titlebars, borders and so on. Those are the =decorations=. By default, Fvwm comes with a modern, flat design. -A bit boring for my test. +A bit boring for my taste. #+attr_shortcode: :file fvwm-wd-vanila.png #+attr_shortcode: :alt Screenshot of St terminal editor diff --git a/content-org/brain-rot.org b/content-org/brain-rot.org index 296ad21..a79bb44 100644 --- a/content-org/brain-rot.org +++ b/content-org/brain-rot.org @@ -3470,13 +3470,14 @@ This series like a creation of some D&D infused teen, and yet I can't put it awa :EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :rating 4 :EXPORT_HUGO_CUSTOM_FRONT_MATTER+: :image brain-rot/covers/sign-of-the-unicorn.jpg :END: -We are halfay through the Corwin saga and Zelazny decides to step up. -The first book were a linear sprint to the end. -Sign of the Unicorn is much slower for one. + +We are halfay through the Corwin's saga and Zelazny decides to step up the game. +The first book were a linear sprint up to the end. +Sign of the Unicorn is much slower than those, which is a welcome change. But it also marks the point when Roger finally convinced me the he understands the word he creates. After the battle with his brother, Corwin is faced with a murder of /another/ brother. -This does not lead to yeat another run through the Shadows to buy nukes. +This does not lead to yeat another run through the Shadows to buy nukes as I would have expected. In fact most of this volume is spend talking. We have a mystery, the family secrets are comming out. diff --git a/content/blog/2024/fvwm-part-3.md b/content/blog/2024/fvwm-part-3.md index bd3ccd2..d21d1fb 100644 --- a/content/blog/2024/fvwm-part-3.md +++ b/content/blog/2024/fvwm-part-3.md @@ -7,7 +7,7 @@ draft = false weight = 2001 image_dir = "blog/images" image_max_width = 600 -abstract = "Adjusting Fvwm to my basic instincts" +abstract = "CDE babe!" +++ Mission for today: window decoration. @@ -15,7 +15,7 @@ In Xorg, the WM is responsible for drawing titlebars, borders and so on. Those are the `decorations`. By default, Fvwm comes with a modern, flat design. -A bit boring for my test. +A bit boring for my taste. {{< image class="centered" alt="Screenshot of St terminal editor" file="fvwm-wd-vanila.png" >}} Default look diff --git a/content/blog/2024/retro-pc-games.md b/content/blog/2024/retro-pc-games.md new file mode 100644 index 0000000..35fca0c --- /dev/null +++ b/content/blog/2024/retro-pc-games.md @@ -0,0 +1,41 @@ ++++ +title = "Retro games are PC games for me" +author = ["MichaĆ Sapka"] +date = 2024-09-06T21:38:00+02:00 +categories = ["blog"] +draft = false +weight = 2001 +image_dir = "blog/images" +image_max_width = 600 +abstract = "Tomb Raider is a PC game" ++++ + +Like with everything recently, I tend not to be interested at all in new games and rely on so-called "retro" gaming (I'm almost 40. I wonder if that's related). +Not that I play them, but there are other ways to relive them. + +However, once I went that rabbit hole, I found that my experience was much different than of many other folks. +I never owned a console. +I never owned an Amiga, or Commodore. +All I experienced were outdated PCs. +Now, I use a PSX4, but it doesn't count as I can't be nostalgic for something that happened 4 years ago. + +This also means I have no memory of the PSX, SNES or the Game Boy. +When English speaking vloggers discuss games I remember as PC games, they refer to them as console games. +Gex? It was a PC game that came with Microsoft Sidewinder. +Resident Evil? PC, of course. +Mortal Kombat? A PC game! +Earthworm Jim? You guessed it - a PC game. +GTA? Just as PC as Microsoft Excel. +Tomb Raider? To no surprise - a PC game. + +I won't even mention games, which were _designed_ for PC, other than Grim Fandango or Diablo. + +Every time I hear someone refer to such titles as "PSX" or "Sega", I feel disjointed. +But we are both right in our memories! +Yes, there were exclusives and Nintendo is hateful towards other platforms as ever (Chrono Trigger? That's Snes9X game!). +But it most cases we played the same games, but the memory of that experienced differ. +I never sat in front of the TV to control Lara, I did on my desk in the lowest resolution out there. +This makes it hard for me to emphasize with [Joel](https://joelchrono.xyz/blog/august-2024-summary/). +He bought a retro emulator in a for of a handheld to relive games of his youth. +For me, a complete QWERTY keyboard would be needed. +Even if we played the same games, we did in a different way. |