From 3a29a9568a131ed710b2f80a7dd02de6caa0f255 Mon Sep 17 00:00:00 2001 From: mms Date: Thu, 20 Jun 2024 20:24:58 +0200 Subject: feat(blog): ars ifiction --- content-org/blog.org | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) (limited to 'content-org/blog.org') diff --git a/content-org/blog.org b/content-org/blog.org index 7de8feb..0bbd67f 100644 --- a/content-org/blog.org +++ b/content-org/blog.org @@ -7,12 +7,29 @@ #+HUGO_WEIGHT: auto #+HUGO_SECTION: blog -* 2024 [35/35] :@blog: +* 2024 [36/36] :@blog: :PROPERTIES: :EXPORT_HUGO_SECTION: blog/2024 :END: +** DONE From Infocom to 80 Days: An oral history of text games and interactive fiction +CLOSED: [2024-06-20 Thu 20:23] +:PROPERTIES: +:EXPORT_FILE_NAME: ars-ifiction +:EXPORT_HUGO_CUSTOM_FRONT_MATTER: :abstract Ars knocks is out of the park +:END: + +When *Ars Technica* does it, it truly does it. +This time - an amazing look at Interactive Fiction: + +#+begin_quote +To understand the history of IF, the best place to turn for insight is the authors themselves. +Not just the authors of notable text games—although many of the people I interviewed for this article do have that claim to fame—but the authors of the communities and the tools that have kept the torch burning. +Here's what they had to say about IF and its legacy. +#+end_quote + +Be sure to [[https://arstechnica.com/gaming/2024/06/from-infocom-to-80-days-an-oral-history-of-text-games-and-interactive-fiction/][read the piece]] by Anna Washenko. ** DONE New Blog CLOSED: [2024-06-19 Wed 09:46] -- cgit v1.2.3